I really hate this kind of headlines
It’s rampant click bait. I try not to reward the behavior with clicks, but sometimes I’m genuinely interested in the topic. This is not one of those times.
From the first line:
We may receive a commission on purchases made from links.
and when I copied that string, they added this to my clipboard:
Read More: https://www.slashgear.com/1347620/new-sony-walkman-cost-price/
This is just an ad from a garbage blog.
Sony justifies the outrageous price tag of the NW-ZX707 by using high-end components. Things start with the large, solid high-polymer capacitor that acts as a battery assist for the amplifier block. Besides offering low resistance and large capacitance, it also aids in the product’s ability to output clear signals, according to Sony. Meanwhile, all of the bypass capacitors on the NW-ZX707 are also of the FT CAP3 type, which is a Sony parlance for high polymer capacitors. To supply the optimum balanced output signal from the digital amp, the NW-ZX707 uses a larger 8 mm coil for the lowpass (LC) filter.
In addition to these features, the Walkman uses low resistance Oxygen-Free Copper (OFC) for the internal headphone connector. The device also uses two compact low-phase noise crystal oscillators that aid in excellent instrumental separation and open sound reproduction. Sony has judiciously used gold across the internals of the NW-ZX707, including its solder and reflow solder elements, to further improve sound localization. The PCB of the NW-ZX707 has been designed to keep digital interference to the minimum by separating the audio black from the digital block.
#Sound processing done right
For audiophiles, one of the most important reasons for choosing the NW-ZX707 over other options is its capability to perform native DSD (Direct Stream Digital) decoding. This feature ensures the NW-ZX707 can transform standard MP3 or PCM audio to the ultra-high frequency 11.2 Mhz DSD audio stream. This lends the sound a distinct analog character that many audiophiles have come to love.
The NW-ZX707 also gets Sony’s proprietary digital music processing technologies, including the DSEE Ultimate technology, developed in-house to restore compressed music files to the quality of a CD by interpolating sound algorithms. DSEE Ultimate is Sony’s most advanced technology, which incorporates artificial intelligence to upscale compressed audio files to near-Hi-Res Audio quality. It also has a balanced headphone output that can deliver a more detailed and immersive listening experience.
Another reason audiophiles have come to appreciate the NW-ZX707 is something called the vinyl processor that lends the unmistakable character of vinyl discs back to their digital tracks. In addition to this, the device also gets a DC Phase Linearizer that gives users six phase character settings to choose from and select between multiple analog-like sound options. The Sony NW-ZX707 can last up to 25 hours of 44.1 kHz FLAC playback, up to 23 hours of 96 kHz FLAC High-Resolution Audio playback, and up to 22 hours with streaming music apps.
Then do like I do and downvote posts that have such shit titles
tldr; it’s $900 and has very fancy audio equipment.
Honestly there is a public. And I am quite certain in a few years I could be in the public to replace my Qudelix 5Kz but my true wish would be a collaboration between a phone company and a Dap company (and that I can use Gcam on it)
Get that clickbait title out of here!
Well… it won’t matter once you listen to music on them with your shitty 20 USD headphones.
No no, I use the beats fit pro that are recommended in the article underneath. They actually suck hard, but the review seems to think they’re the second coming. So take all this with a grain of salt.
Yea, I have found by far the biggest effect for me (and I have to imagine most people) is the speakers / headphones, not the digital processing or even the audio converters.
headphones or speakers can’t add the detail that mp3 (or streaming in whatever format) eliminates. Compare a CD and mp3 of the same track with a decent headphone (or a speaker) and you will hear that compression changes sounds.
but it all depends on what kind of music you listen to. For some of today’s music even laptop speakers are enough 🤷
My point is just that most headphones that are cheap can’t reproduce MP3 quality, so until you get good enough headphones to hear the difference, getting a FLAC of the same song isn’t going to really be noticable.
agreed
It also won’t matter once you take a step outside; slightest ambient noise is enough to kill most of the advantages a high-end source provides.
That depends: proper Shure IEMs usually do a good job covering ambient noise. Somewhere north of 200 USD you usually get proper in ear monitors… but only if it’s from one of the regular professional equipment brands, otherwise you’ll probably pay for design or the name and little else.
I am very upset that I can’t find good midrange players. Either cheap crap or hyper-expensive things like this. My last one broke and I don’t buy the replacement parts solely because I still have hope of finding an appropriate one. For now, I use a perma-offline, degoogled smartphone for this (because I heavily prefer not to use a smartphone in daily life normally), but using a relatively big and heavy brick for a player is VERY inconvenient if you’re used to a small lightweight device.
There are dozens and dozens of options for a music player in all price ranges. Look at the list below for a start.
https://www.head-fi.org/threads/hi-res-portable-daps-comparison-chart-2022.961903/
Am thinking phones are meant to fit that range. DACs they have are usually better than cheap garbage but far from “hi tech stuff”. You can also get a good USB-C DAC and improve the experience.
How come it’s called Walkman when it doesn’t play cassettes?
The Walkman brand has been attached to lots of over devices by Sony over the years, it just means portable music player, not specifically tape.
Thanks for the explanation, it was just a joke.
They made Walkman CD and MP3 players before this, it’s their branch of portable music players.
When it walk the man the manwalk when the when
This feature ensures the NW-ZX707 can transform standard MP3 or PCM audio to the ultra-high frequency 11.2 Mhz DSD audio stream.
That doesn’t make a lot of sense to me.
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Humans can only hear up to about 20kHz, so you’re not getting much benefit above about double that.
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Even assuming that humans could hear frequencies hundreds of times higher, audio isn’t generally available sampled at 11.2 Mhz. If you’re getting music, the recording and audio engineering work, the microphones, etc, aren’t designed to accurately capture data at high frequencies.
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Even assuming that none of that were the case, the audio engineer and artists weren’t trying to make audio that sounds good at that frequency (which they can’t hear either). The music doesn’t intrinsically have some aesthetically-pleasing quality that you can extract; they were the ones who added it, and they did that via making judgments using their own senses, which can’t hear this.
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Even aside from that, it doesn’t look like this comes with headphones. Whatever you are plugging into this has to induce vibration in the air for it to make it to your ears, and probably does not have a meaningful frequency response at that frequency.
The NW-ZX707 also gets Sony’s proprietary digital music processing technologies, including the DSEE Ultimate technology, developed in-house to restore compressed music files to the quality of a CD by interpolating sound algorithms.
And it makes even less sense if your starting audio has actually thrown out data in frequencies that humans can hear by using lossy compression there, even if we aren’t terribly sensitive to those.
This feature ensures the NW-ZX707 can transform standard MP3 or PCM audio to the ultra-high frequency 11.2 Mhz DSD audio stream.
I think the article is just incorrect. Sony probably means it can just decide .dsf files. And you are confusing 1 bit DSD with 16 bit PCM. The most common DSD format is DSD64 2.8Mhz which is equivalent to 16 bit /176khz, 24 bit/117khz, or 32 bit/ 88.2khz. And the microphones and instruments do work at these high frequencies.
No, the product page mentions the “DSD Remastering Engine”, which says the same thing as the article. They probably just mean they’re using a 1-bit DAC, and are trying to pass that off as a selling point. Although the article did lose the “1-bit” part.
Then I stand corrected, although the article does conflate DSD decoding with The “remastering engine”. Just cause it can decode it doesn’t mean it can resample PCM into DSD. Those are 2 seperate features.
Let me add that I don’t think that we are at the end-all-and-be-all of audio. I can hypothetically imagine things that might be done if one threw more money at audio playback that would create a better experience than one can get today.
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When you hear audio from a given point, some of how you detect the location of an audio source is due to the effect on it hitting your ears, which are of a distinct shape, which means that what’s actually hitting your inner ear is slightly unique to an individual person Currently, if you’re listening to a static audio file, it’s the same for everyone. One could hypothetically ship hardware which fits inside the ear of and can build an audio model for the ear of a given individual to make audio which reflects their specific ears. Then audio could be played back that sounds as if it’s actually coming from a given point in space relative to someone’s ears. That’s not a drop-in improvement for existing audio, because you’d need to have 3D location information available about the individual sources in the audio. But if audio companies wanted to sell a fancier experience for audio that does have that information, they could leverage that.
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For decades, audio playback devices have tried to produce visual effects that synchronize with music. They haven’t done a phenomenal job, at even basic stuff like beat detection, in my opinion, and so clubs and the like have people that have to rig up DMX512 gear with manually-created annotations to have effects happen at a given point. Audio tracks today don’t have a standard format for annotations; if I go buy an album, it doesn’t come with something like that. One could produce a standard for it and rig up various gear, like strobes or colored light or even do this in VR, to stimulate the other senses in time with the audio.
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I suspect that very few people listen to audio in an environment where they can hear absolutely zero detectable background sound when they don’t have their audio playing. You can get decent passive sound cancellation devices, but they only go so far; even good passive sound cancellation headphones are something that one can probably hear fairly quiet sound through. Right now, active sound cancellation devices are being worked on, but that doesn’t get one to the point of inaudibility either, and I haven’t seen anything that does both good active and passive cancellation, so using active noise cancellation means giving up good passive noise cancellation.
My point is that I think that there are remaining areas for audio hardware companies to explore to try to create better experiences. I just don’t think that playing audio at a sampling frequency hundreds of times above the frequencies that humans can hear is really a fantastic area to be banging on.
you’d need to have 3D location information available about the individual sources in the audio
Isn’t that what Atmos is supposed to do. Although currently we don’t have personalized HRTFs for it.
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The land of diminishing returns…
I own this.
I’m guessing the author doesn’t have this issue, but the model sold in the US has a volume
limiterlimit on them. My daily headphones aren’t easy to drive, so this was a concern I have that many other people might not care about.I ended up having to import mine to get a device that doesn’t have this enforced.
Edit: Sorry I was clumsy with my words. It’s a limit on volume, since it’s an option for high gain.
I had that problem with a A55 but luckily Mr Walkman has firmware that sorts it.
oh boy everyone will argue about audio specifications again. For the record standard MP3 is fine and is perfectly representative of the recording it did within the bandwidth of human hearing
as far as carrying a standalone audio player goes I’m reminded of my Toshiba gigabeat with rock box installed as the alternative firmware. I loved that thing. I guess I wouldn’t use such a thing now, though, since my phone is pretty good and powerful. But I am still missing a high quality, stand-alone, offline music player for iOS.
It’s very silly that this exists but it’s also cool that it does?
It’s basically in the same category as Sony’s robot dog - an electronic device no one will pay for unless they have more money than they know what to do with.
Audiophiles will pay for it. There’s a market out there you’re just not a part of, and this device is very much on the cheaper end of the scale.
I feel like the author is pretty clueless when it comes to audiophile grade digital audio players. They’re remarking about the $900 price tag like it’s some kind of high water mark for a device when there are Astell & Kern and iBasso units that cost 2-3x that.
The Sony Walkman devices are consistently well-rated. This is going to be a good player for those looking for a dedicated music device.
Yeah “Costs more than you think” no I think it costs about what I expected for a lossless player. DACs are a feature these days.
Sony is taking advantage of audiophiles’ desire to compulsively spend more money on better measurements with imperceptible improvements. Nothing wrong with that - most audiophiles are self-aware and know that it’s really higher prices that make music sound better. It will be interesting to see what audiophiles say about these new Walkmans.
There are already similarly priced and cheaper alternatives, including a $350 option by Sony, and $800-$1500 options by Astell & Kern. Stand-alone music players aren’t extinct as this writer seems to think.
As an audiophile I would never spend this much because I also know that getting transparent audio is dirt cheap these days and these high end devices often don’t measure well in ways that do matter, for example their output impedance.
There’s a business phone switch owned by many of our customers for which licenses for file-based music-on-hold are no longer available from the manufacturer. An old iPod / Nomad / Zune / etc. fits the bill to connect to its built-in, no-additional-license-required music-on-hold audio port perfectly. It even comes with its own built-in UPS.