ive never cared for the timer, it doesnt really add anything. Feels like something to put in an arcade game to stop players from hogging the cabinet for too long without paying up, same as lives.
Same . I always hated it myself
Does nobody remember SMB 2?
If you mean the one released in the US, it didn’t even come to Japan until the SNES days, IIRC, at which point it was called “Super Mario USA”. It was a re-skin and some reprogramming of another Japanese game.
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I wouldn’t call it “speed running” because I was never that good at it but I got really good at using Luigi to beat SMB2 level 6-2 without waiting for the birds. There’s a sequence of jumps only Luigi can do where you can beat that level and go on with your day.
I suspect they mean original mario games
you might need to clarify ‘original’
It was essentially a reskin of Doki Doki Panic, and not an original Mario game. Came to US as SMB2.
As they noted in the article, Wonder Flowers still have a timer. Assuming the timer exists to give you a sense of urgency I think it worked well enough being attached to the flower.
Although the only time it really worked was the first special level that was themed around rhythm. Maybe one of the hippos.
Maybe some sort of time attack would be fun. Although less like the battle stages and more limited timer.
Lives and timer has always been worthless
And coins, but they’re just fun to get I suppose. Lives are important if you suck like I do.
Oddly enough, I find coins are useful like guide markers and a form of direction.
Even when I had 100+ lives, I’m still compelled to chase after the coins.
Coins are fun. I like how mario odyssey handled coins. Being used to buy cosmetics is a good incentive
Where’s /Snowflake Mario ?