- Unity Software said Monday that it would lay off about 1,800 employees, or 25% of its overall workforce, as part of a corporate restructuring plan.
- The company said it is unable to “reasonably estimate the costs and charges in connection with this reduction, which it expects will be substantially incurred in the first quarter of 2024.”
- In October, John Riccitiello retired as Unity’s CEO, while former Red Hat CEO James Whitehurst became interim CEO.
It’s great to see the majority of workers paying for the mistakes of that big pricing fuckup that was approved by a minority of people in power. Just a normal day for capitalism, nothing to see here.
How do you expect a business to run? Every major business decision go to a vote? Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?
Lay off a few C-Suite. Abolish golden parachutes. It’s not so difficult that a company can’t run for a few months without execs.
The second one. It’s funny that people think this is an absurd suggestion, too.
Actually there’s a hidden option C!
The execs take a fucking pay cut for fucking up their company instead of subsidizing their wealth on the suffering of those who earned them that wealth.
I know I’m a little liberal on this one but anything over like 200k salaried should mean “I’ve done an amazing job helping the company grow”
Lmao, yeah, let’s just let everyone join the unemployment line together. Big brain moves.
“If we don’t do what they say they’ll bring the entire economy to a halt, yes this is the best most flawless system imaginable” is definitely an objective and emotionless assessment and not ideological cowardice.
Still boggles my mind that Unity has 7700 employees. It’s funny how Godot while having only 10(?) developers is considered good alternative for Unity.
TBF godot is open source and has over 2300 contributors on github. Still less than unity and most of those don’t get paid for their work, but saying that there are only 10 developers is not true and not fair to all of the people contributing in their free time
Not all 2300 worked full time on godot tho. Most contributors either want to add a feature and leave, or bugfix and then leave. But those 7700 unity employees sounds like full time or at least part timer to me.
The 7700 wouldn’t all be in roles that directly contribute to the codebase, either.