• @[email protected]
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    9 months ago

    Oh, you mean the entire “reason they HAD to make overwatch 2”?

    And yes, I know that it was actually to get people to rebuy skins that they already had and heroes that they already had

    • @[email protected]
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      159 months ago

      OW2 absolutely deserves criticism but that is factually incorrect - if you had OW1, all your stuff carried over. You didn’t have to pay for anything you had previously

      • @[email protected]
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        199 months ago

        What is factually correct is that they promised no map or hero would ever be paid content when ow1 launched. Ow2 allowed them to eat their words and put new heroes behind a paywall.

        • @[email protected]
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          69 months ago

          If we’re going for complete accuracy, that’s not totally true either. You can unlock every hero through (free) challenges or pay to unlock them immediately.

          Before I get called an OW2 fanboy: I loved OW1 and liked OW2 enough to play it for a few weeks but quit when they announced the PvE changes.

          • @[email protected]
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            109 months ago

            You can unlock every hero through (free) challenges or pay to unlock them immediately.

            Which is a problem in competitive gaming. Mauga proved that when people were leaving comp games to buy the battle pass so they weren’t getting obliterated for not having him unlocked yet. So sure it’s not totally accurate to say new heroes are locked behind a paywall but the spirt is the same since it’s still pay to win for a few weeks.

            • @[email protected]
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              59 months ago

              I agree (I am against any monetization model that affects gameplay) but felt like the distinction is significant enough to warrant clarification

            • 🔍🦘🛎
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              39 months ago

              And to their credit, they just announced that all new heroes will be free and unlocked for everyone.

              But yeah I stopped playing months ago. The Bebop collab intrigued me, but they really dropped the ball with Spike and Ein.

          • @[email protected]
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            9 months ago

            You can unlock every hero through (free) challenges or pay to unlock them immediately.

            If I ever have to play without access to competitive gameplay elements that are paywalled, it’s Pay to Win.

    • @[email protected]
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      109 months ago

      Smite 2 is to make you rebuy things

      OW2 was to make things harder to obtain without spending money

      They had already cancelled the campaign a long time ago, it really pissed off the HOTS community because the dev team was taken from that game to work on that

  • @[email protected]
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    399 months ago

    Fta

    Work on the campaign missions was apparently held up in pursuit of a nebulous thing called “Blizzard Quality,” a term used to describe a standard the company aspires to.

    They haven’t had that in years. Wtf.

    • @[email protected]
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      279 months ago

      Blizzard quality… Also known as generating the most money for the CEO and shareholders in recent years.

      They have not cared for their customers or employees in a long time.

  • @[email protected]
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    349 months ago

    Overwatch 2 successfully made me stop caring about live service games. What is blizzard doing with all that money if it’s not going into the “blizzard polish”?

    • swayevenly
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      29 months ago

      According to some sites, millions of people play it every month.

      • @[email protected]
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        39 months ago

        The only reliable statistics we have access to is Steam statistics, and the numbers aren’t looking great for Overwatch 2.

        • swayevenly
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          9 months ago

          I would agree it’s more reliable but I also would think the majority of players are still using battle.net.