AteWithoutTable@sh.itjust.works to Rimworld@lemmy.worldEnglish · 1 year agoRimworld 1.5 Public Changelogdocs.google.comexternal-linkmessage-square8fedilinkarrow-up151
arrow-up151external-linkRimworld 1.5 Public Changelogdocs.google.comAteWithoutTable@sh.itjust.works to Rimworld@lemmy.worldEnglish · 1 year agomessage-square8fedilink
minus-squareAirDevil@lemmy.worldlinkfedilinkEnglisharrow-up5·1 year agoI’m super excited for bookcases. I have the Vanilla Expanded - Writing mod and really like that. Seeing how it is part of base will be interesting. I had forgotten that Wall lights weren’t part of the base. Hope Hidden Conduits will help them not get damaged or broken so easily. Also curious how the new medical tab will compare to the Medical Tab mod. Lol I didn’t realize fires didn’t produce light
minus-squareShadowedcross@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoIt says that the hidden conduits are harder to damage with explosions or fire
minus-squareAirDevil@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoYes! I’m looking forward to seeing how much that translates to in game
minus-squareRuben@feddit.nllinkfedilinkEnglisharrow-up3·1 year ago Also curious how the new medical tab will compare to the Medical Tab mod. You can already try it out by playing on the beta branch
I’m super excited for bookcases. I have the Vanilla Expanded - Writing mod and really like that. Seeing how it is part of base will be interesting.
I had forgotten that Wall lights weren’t part of the base.
Hope Hidden Conduits will help them not get damaged or broken so easily.
Also curious how the new medical tab will compare to the Medical Tab mod.
Lol I didn’t realize fires didn’t produce light
It says that the hidden conduits are harder to damage with explosions or fire
Yes! I’m looking forward to seeing how much that translates to in game
You can already try it out by playing on the beta branch