nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29linkfedilinkarrow-up1143cross-posted to: [email protected][email protected]
arrow-up1143external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square29linkfedilinkcross-posted to: [email protected][email protected]
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up18·1 year agoDon’t forget, Starfield was Todd’s dream game.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up16·edit-21 year agoYeah, he must have been dreaming it was a good game
Don’t forget, Starfield was Todd’s dream game.
Yeah, he must have been dreaming it was a good game