Highly depends on local infrastructure. Unfortunately the most common city planning philosophy in the US (from what I have seen) is pedestrian hostile. And really it’s not great for driving either. It just sucks to go anywhere.
Love talking all things trrpg. I primarily GM Genesys RPG, sometimes also Star Wars RPG and Hero Kids.
Also into Linux, 3D Printing, software development, and PC gaming
- 1 Post
- 22 Comments
- AldinTheMage@ttrpg.networktoFuck Cars@lemmy.world•I've honestly never quite realized up until now how utterly ridiculous it is that people (especially in the US) regularly demand that their food be chauffeured to them.English4·10 days ago
- AldinTheMage@ttrpg.networktoFuck Cars@lemmy.world•I've honestly never quite realized up until now how utterly ridiculous it is that people (especially in the US) regularly demand that their food be chauffeured to them.English4·10 days ago
If it were easier to walk or bike to get food it would be different. Sometimes I don’t want to spend 30 minutes in a metal death box for a burrito. We cook most of our meals at home but occasional delivery is nice.
- AldinTheMage@ttrpg.networktoProgrammer Humor@programming.dev•AI cannot replace humans spiteful spirit3·16 days ago
Nah, we’ll just SELECT * from both tables and loop through the arrays in JavaScript to associate the records.
The simple shapes come together to make some really interesting linked paths! And I did design it with the idea of being able to add in more rooms, or spells, etc, as you want, since it is a solo game. I really wanted to keep everything 1d6 friendly
- AldinTheMage@ttrpg.networkOPtoMicro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish2·17 days ago
I would have Daggerfall flashbacks if I tried to map that 😅
You could do that as an alternative to finding stairs down - instead you find a gentle slope that goes under the previous tunnels, then start a new floor.
- AldinTheMage@ttrpg.networkOPtoMicro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish2·17 days ago
Since I’m playing in a notebook, I will just shorten or slightly extend rooms as needed and make doors (they must have been hidden the first time through 😅) to connect to previous rooms. Here is a messy example from a recent game.
- AldinTheMage@ttrpg.networkOPtoMicro-maps@ttrpg.network•I made a 1d6 table of random rooms for a game I'm working onEnglish2·17 days ago
I love the approach of having “hard coded” rooms that happen at certain intervals. I wish I would have had this a few weeks ago when my group was exploring a cave system. I love that d20 table. I may use that for the game I’m running with my kids that is (of course) set in the Minecraft world 😄
Ended up going in a slightly different direction with this - I made a mini solo RPG that uses random maps (6 different room shapes) but you could play it with your magnetic tiles as well! I’m still finishing up development and making tweaks as I play, but it’s finished enough to play test, if you are inclined to try it out with my maps or your own 😄
I will do that if I can manage to get it done! 😀
- AldinTheMage@ttrpg.networktoRPGMemes @ttrpg.network•The more I get into WoD, the more I'm Jesse to my friend's Walt3·26 days ago
I love the magic system in Genesys, with just basic spells (attack, heal, augment, curse, etc), some varying effects with suggested flavor (e.g. “Ice” adds ensnare to an attack, but mechanically it doesn’t matter if it is vines, goop, whatever), and how much that effect increases spell difficulty. It lets the players go into a brainstorming session trying to come up with a spell to get out of a very specific situation, and having the game support almost anything.
E.g. this create water idea could be an attack spell with the poisonous quality (making it a hard check), which requires the target to make a hard resilience check or take a bunch of extra damage and strain, which for a skilled mage against a non-boss creature (e.g. an overly ambitious bandit) is well within one-shot range. If they pass the check, they would still take damage from the attack, but would be able to cough up most of the water before it got too serious.
This system sounds very cool also, and I have recently heard of Mage in another thread. I would like to play a system that gives players the ability to come up with spells that the GM doesn’t know ahead of time (I seriously dislike long lists of predefined spells), but also has a little more of that hard magic-science set of rules to satisfy my inner Sanderson fanboy. I have built in some external scaffolding around the magic in my Genesys setting that does this, and it has been a ton of fun so far.
My main gripe is that I wish I had more time to play RPGs (more than a couple sessions a month) so I could try out more systems.
Love that! Makes me want to set up a bunch of map tiles and run a random “draw the next room from a deck” dungeon crawl.
In the old Bionicle Adventure Game, whichever player got to the edge of the map drew the next tile, and got to choose how to connect it, if there were multiple valid paths in/out.
- AldinTheMage@ttrpg.networktoGames@sh.itjust.works•Games run faster on SteamOS than Windows 11, Ars testing findsEnglish5·1 month ago
But have you tried Outlook (NEW) and Teams (NEW)?? Microsoft made changes to deeply integrate copilot into them, while making the UI unintelligible and broken as well. It’s a much more authentic Windows experience
- AldinTheMage@ttrpg.networktoLinux Gaming@lemmy.world•I have finally gotten rid of WindowsEnglish5·1 month ago
Love me some Plasma. I’m still running the default styles after over a year as well. It’s just nice.
I really should spend some time experimenting with customizations though
- AldinTheMage@ttrpg.networktoFuck AI@lemmy.world•‘It’s terrifying’: WhatsApp AI helper mistakenly shares user’s number3·1 month ago
Yeah, every thing they say is “horrifying” about this, and that they call “AI gone wrong” is just describing exactly how LLMs work and what they are designed to do.
Like of course the AI doesn’t have opinions on your actual writing - it cant! And of course it says whatever the user wants to hear, that’s literally just describing what an LLM does.
As much as I get frustrated with AI companies pushing this stuff so hard, if users bothered to understand even at the most basic level what they were using, we wouldn’t have these issues
I do that too 😅 I’m getting better at avoiding the scary trigger words and getting them to agree with the principles
I’m the guy but instead of a pyramid scheme I’m just trying to get all of my friends to install Linux and switch to fediverse social platforms
Bees: mix of the top 3
AI art is unethical
Definitely recommend playing or replaying old games. I’ve recently put hours into replaying Morrowind and Jedi Academy.
The main game I’ve been playing lately is Mount & Blade Warband from 2010. Got it for a couple $ and have been loving it. I missed it when it came out and recently a friend had been talking a lot about how much fun it used to be.
I have played a few newer AAA games that I uninstalled after a few hours. Sure there’s some great new games, especially from small publishers or indie devs, but there’s a lot more slop like you said.