

Why thefloat + 1
for some values?
Also you’re using <
, maybe try <=
Why thefloat + 1
for some values?
Also you’re using <
, maybe try <=
Well, the title of the video is “Weird Spell Rulings” after all…
In regards to the memory training: have you double-checked how much Ram your CPU actually supports, at what frequencies? For example even the 7950X3D supports only DDR5-3600 when you put more than 2 bars of ram in, leading to issues with memory training taking long/not posting/instability if you enable any form of overclocking in that scenario. I had that problem before and switching from 4 bars to two fixed everything. Just in case this might be your issue as well.
uBlock Origin, to be precise!
Yes, the GM balances - they decide what type and how hard the encounters will be. But after that decision is made, it’s the job of the system to provide the GM with tools to build that encounter and help me balance things: How much skeletons provide the difficulty I want? Is a lich too much? Red dragon or white dragon?
In 5e, you don’t have the proper tools imo - the challenge rating is next to useless. In PF2, you have something akin to point buy for encounters - and if it says the encounter will be “moderate threat” - then you can trust that in 99% of the cases.
But at the end of the day, as a GM, if I want to provide my players with a hard, but fair fight, I don’t want to have to guess what will work and what won’t. Yes, with a lot of experience I will have an idea of that, but why would I pay for a system that just offloads the hard part of their game design to me? Good encounter-building tools don’t get in the way of your creativity.
I think they didn’t refer to the article, but to the text OP added:
Which, in my opinion, is worded a bit unfortunately.