I’ll just tell you, it was Hjalmar.
InvisibleShade
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- 15 Comments
- InvisibleShade@kbin.socialtoGames@sh.itjust.works•What games had easy soft locks that prevented you from either progressing or getting a true ending?1·2 years ago
- InvisibleShade@kbin.socialtoGames@sh.itjust.works•What games had easy soft locks that prevented you from either progressing or getting a true ending?1·2 years ago
No, it’s on a desolate island, and you’re trying to help solve the problem which makes it unlivable.
- InvisibleShade@kbin.socialtoGames@sh.itjust.works•What games had easy soft locks that prevented you from either progressing or getting a true ending?1·2 years ago
Avoiding spoilers, one of the major quests has you approach and help someone fight some monsters. In that same place there is a skeleton with a key in it for a different side quest.
After you finish fighting the monsters, a dialog cutscene triggers with the person you just helped, but there is a small window of time between the combat ending and the dialog cutscene starting when you actually loot.
Probably from carrier coverage maps
- InvisibleShade@kbin.socialtoGames@sh.itjust.works•What games had easy soft locks that prevented you from either progressing or getting a true ending?6·2 years ago
I actually managed to soft lock a side quest in The Witcher 3 recently. If you loot a container right as a cutscene begins, the item will be removed from the container but not put into your inventory.
I managed to do this with a key (by mistake) and almost lost around 25 hours of gameplay lol.
The GBA was my first handheld console. Good times.
- InvisibleShade@kbin.socialtoGaming@beehaw.org•Friday Facts #374 - Smarter robots | Factorio8·2 years ago
Yeah, especially these particular QoL changes are pretty dope!
Most common Indian languages do have a hard ‘T’ sound too. For example, look up the pronunciation of “sword” in Hindi.
I think this scenario might just boil down to the unawareness of the correct pronunciation.
- InvisibleShade@kbin.socialtocats@lemmy.world•Lelouch hates his hat but has accepted his fate92·2 years ago
You’ve got guts naming your cat Lelouch. Pray that his plans do not entail your doom.
- InvisibleShade@kbin.socialtoAsk Lemmy@lemmy.world•Where Do You Sit in the Movie Theater?1·2 years ago
I’m curious, why left?
- InvisibleShade@kbin.socialtoReddit@lemmy.world•It seems reddit really will use crypto trading for it's icons and awards51·2 years ago
/c/InclusiveOr ?
The dreaded no-plan weekends…
- InvisibleShade@kbin.socialtoFree and Open Source Software@beehaw.org•Non-commercial Open Source License?0·2 years ago
Do you mind explaining the loophole to the AGPL a little more? I didn’t quite understand that part.
- InvisibleShade@kbin.socialtoProgramming@beehaw.org•Is anyone here using a GUI for git? If yes - which one and why?2·2 years ago
Same here, but I still like the merge conflict interface Fork has.
It actually isn’t fixed because this happened to me only a couple of weeks ago (with the next gen upgrade). But it must be an incredibly rare bug because I’ve done the “loot before cutscene trigger” a bunch of times before but only once did it glitch.