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Cake day: July 20th, 2023

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  • The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character’s lives with immersion.

    For literally 20 years, I’ve barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.

    Still, InZoi seeming to not simulate the lives of any of the other NPC’s is a big loss. Even if you’re not interacting with that part of the game, knowing it’s there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and ‘functioning’ town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you’ll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn’t manage this but their later games clearly launched with this as their design’s guiding light.

    I’m mostly interested in the game as a character creator and house builder, but that’s because I don’t expect any game to do a good job of what the article writer wishes for, The Sims included.




  • One thing I did notice a while back, was seeing the 2022ish interface for YouTube and Google search and feeling how dated it was, still absolutely usable mind you, just clearly with a design ethos from an older era.

    Most the time, I feel that changes Google make are absolutely arbitrary, rounding a button and then squaring it again, but I need to give them credit that there is something more, something about staying at the forefront of GUIs. It’s still all bullshit of course, the old one looks older but is identically useful.


  • I wouldn’t be surprised if basically every person with over 1k hours in a game isn’t seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.

    I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.






  • I agree, it’s unfortunately impossible to boycott AI outright. The game you love that didn’t use it for the writing, art or code probably still had plenty of planning meetings where copilot PowerPoint tools were used. A programmer who doesn’t use AI may use something from someone who did. An artist may get a job over another because they used AI for their job application.

    And that’s ignoring everyone that uses it intentionally for projects. I genuinely loathe AI content but it’s not worth boycotting like many other causes.

    In the 19th century, the Jacquard loom became widespread, using punchcards to automate weaving. Belgian workers who lost their jobs from this would protest by throwing their wooden shoes, their sabots into the machines. This act is the origin of the word saboteur. This era of industrialisation was shared by the movement of the romantics. Romanticism existed to contrast industrialisation and enlightenment, to celebrate nature and imagination and individuality. Poets like Lord Byron led wonderfully flawed but human lives, while capturing this feeling in their art, poetry and philosophy.

    But humans although wonderfully flawed, seek convenience. Evolution loves convenience, dopamine loves convenience, capitalism loves convenience. When it’s allure comes from all directions, we cnt fault ourselves for succumbing to it.

    Although their name lives on, the saboteurs couldn’t stop the world seeking convenience. Although Romanticism always existed before it’s heyday, it eventually diminished. From the punchcards of the Jacquard looms, Charles Babbage and Ada Lovelace (the estranged and father-loathing daughter of Lord Byron) developed the general purpose computer. Technological convenience survived.

    There is a growing opinion that we are living through a new romantic era, this time opposing the digital world, the algorithm and artificial intelligence. I agree with this sentiment. Although I consider myself a socialist, pro workers rights and supporter of radical ideals, I don’t see the new saboteurs winning; I don’t see boycotting AI, or poisoning our art and media with AI confusing language and imagery as a path to victory. Eventually convince always wins. Instead I want to be a romantic, who can celebrate everything human that AI cannot be, without believing that I can exist outside of it’s influence. I can both love human made art, media and content, and consume that which has been touched by AI.

    God knows why I wrote this all I guess it’s just not a conversation I’d ever get to have in real life. There are probably typos in here, I hate to proof-read.




  • I saw an announcement from Sega a couple of months ago saying that they’re looking to return to their MO: Being the punkrock to Nintendo’s mainstream pop. I think this is really the difference between Sega’s Sonic Vs Paramount’s Sonic. Paramount want to make a mainstream Sonic movie and mainstream mean filing off the rough edges.

    I don’t think it’s got anything to do with today’s political landscape as much as the nature of all high budget cinema. Never mistake the film industry as anything but venture capitalism, with art being incidental and anarchic messaging being a facade and only existing for profit. Any for-profit art, particularly a $122 million cost piece of art, is going to only care about the most profitable choices.






  • I built an overkill PC in February 2016, it was rocking a GTX 980ti a little before the 1080 came out, and it was probably the best GPU out there, factory overclocked and water cooled by EVGA. My CPU was an i5-4690k, which was solidly mid range then, but I overclocked it myself from 3.5GHz to 5.3Ghz with no issue, and only stopped there because I was so suspicious of how well it was handling that massive increase. I had 2TB of SSD spaceand like 8TB of regular hard drives and 16GB of ram.

    Because I have never needed to think about space, and so many of my parts were really overpowered for their generation, I have always been hesitant to upgrade. I don’t play the newest games either, I still get max settings on Doom Eternal and Read Dead 2 which I forget are half a decade old. The only game where it’s struggled in low settings is Baldurs Gate 3 unfortunately, which is made me realise it’s ready to upgrade.


  • If you get around to Microscope and enjoy it, it recommend both The Quiet Year and For the Queen.

    When I played Microscope, I found that the game was a little too unconstrained and it was very hard to keep things from becoming totally silly, then in the close up scenes, everyone would basically want to default to playing a super rules-light generic TTRPG, and two or three of those scenes would dominate the session. I feel that it may get better with frequent play, but that’s not really what it’s designed for. Ben Robbins, the creator is a very talented game designer and is also famous for the West Marches style of D&D play, and has made numerous GMless TTRPGs since, and I’ve only ever heard great things about them.

    The Quiet Year is a game with a more constrained setting, that basically uses a map you fill in as you please and a bunch of prompts tied to playing cards to play out the 4 seasons of a small settlement moving from it’s founding to a final point where either the settlement is implied to die out, or is a fantastic springboard for a traditional TTRPG to take over. There are plenty of hacks online that move the tone from a post apocalypse feeling survival focused game to basically anything that charts a settlement for a year, including one by the creators called The deep forest which I understand to be a decolonising focused and a bit more cottagecore / cottagecore. I preferred this to Microscope mostly because of the fact that it’s prompts constrain the tone from becoming all out silly.

    Finally For the Queen has been one of the best games I’ve ever discovered. I’ve played the first edition but there is a second created by the same creator, Alex Roberts, produced by Critical Role’s Darrington Press. If you’re Critical Role averse for some reason, the first edition was not tied to them at all. This game is by far the easiest to teach new players, and is the first game I’d bring to play with absolute TTRPG newbies. In my opinion it generates the best story, although rather than being solely worldbuilding, it places a primary interest on your characters and relationships to a queen figure. I find that despite this, the world’s that comes out of it are far more evocative and exciting to develop than other GMless TTRPGs, and a large part of that is the hard to hack reality that it’s just got good prompts. Despite that it’s got the most hacks of the original of anything here, as the original game is so streamlined and well playtested, which really shows while playing it.


  • I had a similar experience in my 5e game, no real combat but basically the intrigued that drove the game got tenfold more complex and was revealed to involve each member of the party in a varying but believable way.

    Seperatly, I also played Alice is Missing the month before and it lived up to the hype I wanted, but it’s very up.my street. What I seek in an RPG is being able to move between being immersed enough to feel what my character feels when I want it, but when I don’t, be able to act as my own drama maker for later. AiM absolutely delivered that for me. It also didn’t need magic or tech to deliver any agency which is a big plus to me.