Just a dude who believes in the Fediverse over standard Social Media sites! I’m a fan of horror, cute animals, and handsome lads.

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Joined 2 years ago
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Cake day: July 17th, 2023

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  • Kubuntu is pretty solid, I personally went with the full install…KDE Plasma is so flexible and can look it’s best with the tweaks users can apply. For the getting Flatpaks over Snaps, you do need to enable the option in Discover, but once you have and restarted…Snaps (save system critical ones) will be optional to install, and Flatpaks will take priority in Discover. Canonical low-key annoys me with their insistence on focusing on Snaps over Flatpaks. They are creating fragmentation in the Linux space just to establish a proprietary packaging system; Canonical is one of the most corporate Linux distros, but damn, the advantages of third party support codecs and drivers right before installation is blessed. Makes setting up a PC so easy. I hit the ground running, often after only 20 minutes, being able to use my PC without further configuration demands.



  • LostWanderertoLinux Gaming@lemmy.worldTrying Out Pop OS on my laptop
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    20 hours ago

    Ubuntu 24.04 would both be a solid recommendation, as you don’t really need a ‘gaming’ distro per se to game on Linux! It boils down to software choices, hardware support, and a recent Linux Kernel for said hardware support. (I edited this due to noticing the laptop you are using has an NVIDIA Graphics card, and historically Fedora takes umbrage with proprietary drivers).

    I run Kubuntu 24.04, using Heroic Launcher for installation and playing my GOG games, Steam (with Proton Compatibility Layer for non-native games) for games I bought there.

    If you want to, there’s nothing wrong with using Bazzite on your laptop. Bazzite is more useful for gaming handhelds in my opinion; while any distro with sane defaults work just as well.


  • Yeah, that’s the reality…Big Business People making choices that will make the line go up. To be fair, it is a savvy move to make software readily available if the hardware isn’t moving; especially in the case of Microsoft’s first party games. Sony, being the consumer hostile and shoddy PSN holder, wouldn’t be my first pick for victor in the console space. Strange things happen when you got a few good exclusives, and pricey consoles, I guess.

    It’s good that Microsoft is contemplating how to move forward, but, I disdain the news of more layoffs. They really should keep their core staff and cut pay for CEOs and C-Suites of Xbox instead. Since they are the ones who actually failed Microsoft. The neXtbox (essentially a prebuilt PC) and handheld might be a way for them to reach audiences again. Even though Valve is killing it in the Handheld Market with SteamOS and their Steam Deck; Microsoft better not recoil in fear due to this, as staying the course and making better choices will help.











  • LostWanderertoXbox@lemmy.worldThat Sarah Bond clip...
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    8 days ago

    With Microsoft as it is, yeah, I doubt they’d try to get Xbox/PC parity going…It’s just a flight of fancy that most gamers would love to see. However, Corporate America has mostly lost sight of their end users and only care about the numbers going up. They aren’t willing to invest more effort into creating an ecosystem that attracts new users; they want it cheap, fast, and constantly. I do agree that it would be a badass thing, to be able to seamlessly switch between PC and Xbox, with the expectation of being able to play any game in your library or in Microsoft’s Gaming Library. I do use Linux, so I wouldn’t necessarily benefit from that type of parity. It would be beneficial to those invested in either ecosystem, regardless.



  • LostWanderertoXbox@lemmy.worldThat Sarah Bond clip...
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    8 days ago

    PC Parity would be a hard approach for Xbox, possible if they had been working on it for years to get this parity nailed way before launch of physical hardware…

    If they truly believed in Xbox Anywhere, that would be their move; however, I doubt their ability to manifest such an integrated back and frontend. Making it so devs can easily optimize their games for available Xbox hardware. So that games wouldn’t need lengthy dev times on ports, and release riddled with performance problems.


  • LostWanderertoXbox@lemmy.worldThat Sarah Bond clip...
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    8 days ago

    On Multiplayer, I can’t foresee a world where Microsoft gives up on the income generated from this player base anytime soon. They don’t care about PR enough to cease receiving those injections of cash. Microsoft is certainly playing a short term game in most cases, so the lure of profit will get ahead of them and mess up any efforts to realistically succeed at first try. Their engineers likely understand why Valve is so successful, but the bigwigs can’t possibly understand it. As they likely don’t have any connection to the gaming scene. I can see Valve dominating in the handheld space because of their focus on user experience first and knowing that profits will follow after.

    Microsoft might get lucky and have someone on that handheld OS team who is passionate and can translate their passion into terms those dollars seeking C-Suites can understand. I won’t hold my breath though, only seeing what happens next will and a postmortem assessment will tell us how successful or how big a fail this effort will be!

    In the console space, with luck, they’ll do better as there is a body of experience to draw from in this space at Xbox. Hopefully, they’ll reduce the ads which currently plague Xbox’s home screen and get in the way of players reaching their games (if that is their style of interacting with Xbox). Backward Compatibility will be prioritized so that libraries across console gens are still highly accessible, making Xbox a strong contender for playing older games on modern hardware. It’s not exactly a game preservation dream, but making these older games accessible is a good move.