

I liked the first game well enough, despite the rough initial state it was launched in. I appreciated the reasonably sized zones, the fact even social skills were useful in combat, and the satirical corporate dystopian story angle they went with. Despite it’s flaws, I found Outer Worlds to be a good game. Based on what I read, I’m a little optimistic about Outer Worlds 2, but, I am curbing my enthusiasm until my go-to YouTubers have their hands on the title. They’re pretty honest and helped me pass on games that wouldn’t satisfy my gaming desires!
If the first game had a bit more scale and some more story in certain places, I would’ve loved it more. I get the impression that Obsidian will try to make that happen in this sequel. Once again, this is my hope, as it will only be proven true at launch and when the gaming community can play and discuss The Outer Worlds 2 actively.
It would’ve been interesting, given that Rod Humble wanted to create a fully fleshed out base game…The DLC for Life By You likely would’ve been merely outfits, additional hairs made post launch, and possibly furniture/architecture style sets that could be priced at a reasonable rate. Meaning more players would’ve bought it and those funds would be reinvested in the game for more work to be done! The mod support would’ve been nice for those that want it; I often don’t care for mods (Prepare Carefully, for Rimworld is one of the few that I adore). This situation is truly vexing because the Life Sim scene needs a well funded direct competitor to The Sims that isn’t afraid to make a coherent and interesting Simulation game; one that is built with an engine that actual works and in-depth gameplay! The loss of Life By You will irk me for years to come.