also at wayfarers’ haven
Yeah, it seems likely to me that humans as a species will survive through the various climate crises, but I think the question is - at what cost? A lot of the scientific research and tech developments that might help us cope with or reduce the impact of climate change seem pretty reliant on our global system of trade / supply chain, and COVID showed how fragile that system is. I worry that by the time it gets bad enough that everyone is on board with doing what we can to reduce our impact, it’ll be too late because the systems that could create those new options will not be capable of operating at the level we assume is normal today.
If you’d like to stop Steam from automatically updating a game, select “Only update this game when I launch it” from the game’s Library page > Properties > Updates.
So I think in addition to disabling auto-updates you have to play in offline mode once an update happens, or launch outside of Steam. at least, with Skyrim the script extender directly launched the exe so Steam’s “update on launch” wouldn’t happen, and I’m not quite sure what the correct way to do that for Cyberpunk is. 🤔
First off, don’t be like me - either use a mod manager (Vortex with the cyberpunk extension), or be sure to disable automatic game updating - otherwise you’ll come back to your game after steam auto-updates it and wonder where all your mods went. 😅
Anyway, back to the list of mods I was running - no guarantee that they’re all 100% compatible with the latest update, but the vast majority of them should be. You also can’t go wrong checking out the Top of All Time list on Nexus - I’m sure there’s some larger overhauls there that are great, but not something I used.
UI / Quality of Life mods:
Performance-increasing / bug fix / visual mods:
Mods around increasing immersion, depending on your taste:
Diaries of a Spaceport Janitor is one of my favorite indie games of all time. The city design really captures the feeling of wandering around an unfamiliar, large, bustling place. The diary mechanic at the end of the day is a great way to get in character, and I like that you can decorate the apartment. I did some light data-mining (mostly item info and dialogue strings), and I even have fridge magnets of some of the pixel art!
Depanneur Nocturne is also a great evening’s worth of exploration and vibes, but I mention it because I has a reference to Spaceport Janitor and it made me SO happy when I realized that. :)
Yeah, this is the distinction I usually make - beating the game is rolling the credits, finishing the story, what have you. Completing the game is doing all the side quests / koroks / enemy camps / content in the game.
In my household beating the game has the same meaning as “rolling credits” - largely based on Backloggery’s distinction between beaten and completed games. I’ve started focusing on actually beating games/rolling credits in the past ~3 years and while there’s still a few games I’ve started and put down unfinished for various reasons, I beat 25 games in 2022 and 14 so far in 2023.
I’d be interested to know what the difference in language means for you - would “beat” apply only to games that don’t have post-credits gameplay?
So it’s not the same as a fully featured wiki application, but I host a docker instance of VS Code on my NAS pointed at my obsidian vault volume, then SSH tunnel into it when I’m on devices away from home. Foam (VS Code extension) helps add some missing Obsidian features (backlinks pane, syntax highlighting, some autocomplete, cmd-click to navigate wiki links).
I can share more implementation details if anyone’s interested; caveat is that unfortunately it doesn’t work on mobile.
Other options I looked into:
Sweet! This was one that caught my eye during the showcases so I look forward to checking out the demo.
Hah, if where I work is any indication, I’d guess the interview was filmed ~3 days before the event, there was a late night push to get this edit completed, it didn’t get fine-tooth-combed before release, and was handed off hours before the event. Shit happens when creative teams don’t get enough time to do their job!
Again, I think there’s a certain crowd of internet users who are familiar with fun domain names and enjoy playing in that space. My example is particularly innocuous (a club of people who love stone megaliths in the UK). I also think the fun and playful names aren’t difficult to tell from phishing sites, but maybe I have a gut instinct developed from exposure to the folks who do use playful domains.
My point is that thinking these quirky links look dangerous is specific to a certain social or generational group, and it wouldn’t hurt for them to keep an open mind about URLs/TLDs.
(Adding an icon to remote fediverse instance links is a nice idea too.)
I went back yesterday night to check out the Starfield sub and was surprised at how little interest I felt in even skimming the comments in case there were interesting theories. I grabbed the Imgur albums for screenshots I wanted to look at and left. the fediverse is my place now. :)
Sweet, just installed! I’m a very opinionated user so could come up with a very long list of feature requests and feedback, but I’ll hold off since it’s early days. 😅
The story felt much more impactful to me than BotW. I was so glad they did give us a bit of linear story at the beginning, rather than starting us in the sky with none of the lead-up. I also made sure to watch the memory cutscenes in order, and basically binged the last 3 in a row because I was too excited to space them out more. And, the final battle + ending was exciting and cinematic.
There’s definitely critiques that can be made after the fact, but in the moment I was emotionally invested in a way that BotW never reached for me.
It’s funny; I know the usual advice is to stick to com/net/org, but I think there’s a certain crowd online that’s all about the wacky TLDs. I’ve definitely seen devs and artists with TLDs like .pizza and .rocks (not a portfolio, but https://stoneclub.rocks as example). I’ve seen enough of these sites that something like https://sh.itjust.works doesn’t make me blink and I trust I’d be able to tell a phishing site from folks playing with TLDs, but I can totally understand how that could be off-putting without that sort of background.
@[email protected] is working on an iOS app as well; sounds like it’ll be on TestFlight relatively soon. It targets iOS 15 vs. Mlem’s 16, so a bit more compatible with older devices.
Oh, and I ate cool-whip on an jalapeño hot dog one time for a joke; I maintain that it was actually not bad!
Grilled watermelon is very weird to me - apparently some people like it? But watermelon = chilled is very engrained in me, and I don’t like the mouthfeel of the texture of warm/hot watermelon.
Ahhh, I see. I had read that they were rolling the change out based on account age but must have missed the bit about the username auto-reservation. thanks!
having subscribed to multiple games communities, the issue then becomes content duplication; the same trailer or article will get posted in three different communities, and I don’t actually want to see it three times in my feed. I’m not sure there’s a good way to solve that, though.
(I’m subscribed to multiple communities b/c I’m not sure which one will have the largest comments sections, and those are what I’m really interested in.)
Ahh!! I got to see the exhibition of her work at the Seattle Art Museum and it was amazing. My graduating final project for my art degree wayyy back was all about repetitious physical marks that involve the body; I wish I’d known about her art at that time as I think it lives in that realm too.