So now we’re being forced to have poorer performance and locked into buying more expensive hardware.

I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.

  • @[email protected]
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    23
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    2 days ago

    I once watched a 20 minute video on how in order to compute trajectories for the rocket launcher in the original doom, they did some of the most advanced math I have seen in any context to avoid doing any division which is computationally expensive. How the mightly have fallen.

    • Nik282000
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      33 days ago

      Game development is about maximizing revenue while minimizing development costs. There won’t be many more Mysts, Dooms, Quakes or Half Life 2s in the gaming future. Get ready for “Generative AI” stories/levels and ever increasing hardware feature set requirements.

    • @[email protected]
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      53 days ago

      Yep the original Doom was something else and the way John Carmack built his engines was something to be in awe of.