• @[email protected]
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    151 year ago

    I always feel bad for TCG because the more you learn about them the less fun they are. I should be enjoying a variety of cards but instead I’m reducing the amount of luck and bad draws by just putting duplicates of every useful card to the max value I can

    • @[email protected]
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      71 year ago

      I used to play magic with my friends when I was in school and we made the mistake of actually going to the game shop and trying to play with people there. We all got demolished by the tryhard dudes there because we just made decks with cards we thought were cool and they all knew the meta gaming stuff. On top of that they were assholes about it. We never tried that again.

      I did manage to win one game with a combo I had that allowed me to generate an infinite number of 1/1 tokens but that was sheer luck.

    • @[email protected]
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      41 year ago

      That’s where casual commander and limited in MtG shine. In commander, no duplicates, and playing casual with known playgroups can let you just have fun with weird combinations of cards. And in limited you just have to play with what you open or draft, and try to make it work, which is a fun challenge.

      • @[email protected]
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        11 year ago

        Both great options I used to recommend. I’m sure you can try hard 100 card decks but I think at that point people are more willing to be annoyed at you for not having fun in such a format

        • @[email protected]
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          11 year ago

          I’m sure you can try hard 100 card decks

          That’s called CEDH, and it is very competitive and toxic. That’s why I specifically mentioned casual commander.

    • @[email protected]
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      41 year ago

      That’s pretty much all competitive games unfortunately.

      “Join League of Legends and try its 165 Champions of which only 40 max are worth playing at any given time!”

        • @[email protected]
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          21 year ago

          I’ll admit I never played that one, but it really doesn’t have “that handful of weapons/loadouts/whatever that are competitively viable and overshadow all the rest”?

          • @[email protected]
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            11 year ago

            It’s different to competetive games mentioned here because a) at least like 70% of guns are competetively viable b) they are all meaningfully different and c) they allow for a wide array of different tactis that makes the game really fun to watch and play. Obviously there is a meta, but that meta changes and encompasses a lot of things.

          • @[email protected]
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            21 year ago

            Well not because its not competitively viable. It’s just not meta right now, and it probably won’t be for a while because there’s a gentleman’s agreement in pro play not to use it, similar to the autosniper, although the autosniper is also partially because it can be a really bad time to drop it into your opponents hands.

            In regular matchmaking it’s not too uncommon to see.

            Of course, the meta is aks, m4s and deagles, but really, most weapons are compeititively viable, depending on the situation. The mp5 is criminally underrated. I wrote a reddit post during the Astralis era about how good dualies were on pistol rounds, and they’ve only just gone meta despite not having had any change to price or functionality. Same with the scoped rifles.

            There’s one weapon in CS that’s not viable, and it’s the m249. All the other ones can be used competitively.

            • @[email protected]
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              11 year ago

              Yeah I know, I was being a bit obtuse on propose. CS is pretty much gold standard of a value generating non-p2w successful competitive game.

              However it does have some weapons that are considered non viable in comparative unless the balance changes or the meta does (krieg Fi).

              It’s just impossible to make a game that has a choice of strategies, in which every choice is as competitive as the other.