No. They could have taken a look at what their competition does and start from there.
When I’d want to sell a new phone I sell one that has festures of a common phone these days. What I don’t do is start with a brick of a phone and say “Please buy it, I have to play catch-up.”
MVP in this market doesn’t mean “make an interface that can sell games” because plenty of those existed alongside Steam and they all died: Discord’s store, Direct2Play, etc… Even now many publishers who left Steam are coming back because the shift to their own launchers went very poorly. Why? Because no one wants to have 6+ launchers.
You need to either be more than just a storefront and launcher, or offer something Steam doesn’t. GoG did the second by selling old games Steam just doesn’t have. To do the first, you’d have to build an integration with other services… like GoG Galaxy. Huh imagine that, Steam’s only competition that has lasted is actually trying to do more than just be a store.
That is true for all the community driven stuff like forums and mods, but laying the groundwork and including basic features would’ve been easier when starting from scratch.
Steam has been improved over decades, epic has to play catch-up
No. They could have taken a look at what their competition does and start from there. When I’d want to sell a new phone I sell one that has festures of a common phone these days. What I don’t do is start with a brick of a phone and say “Please buy it, I have to play catch-up.”
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Perfectly fine example. You are just dying on the hill of your pretty stupid argument.
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You are missing the point or that is a strawman. The argument ist that it is stupid not to learn from others.
To use your example: It is stupid to not release a smartphone in the first place.
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It makes sense if you interpretate “a brick of a phone” as not many software features. Fewer functions is more brick like.
Steam pretty much invented online gaming retail.
Any competitor can and should learn from that instead of starting over from scratch.
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MVP in this market doesn’t mean “make an interface that can sell games” because plenty of those existed alongside Steam and they all died: Discord’s store, Direct2Play, etc… Even now many publishers who left Steam are coming back because the shift to their own launchers went very poorly. Why? Because no one wants to have 6+ launchers.
You need to either be more than just a storefront and launcher, or offer something Steam doesn’t. GoG did the second by selling old games Steam just doesn’t have. To do the first, you’d have to build an integration with other services… like GoG Galaxy. Huh imagine that, Steam’s only competition that has lasted is actually trying to do more than just be a store.
Yes and no.
It’s not like Epic had to start where Steam started.
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And they focused on the wrong things right out of the gate
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That is true for all the community driven stuff like forums and mods, but laying the groundwork and including basic features would’ve been easier when starting from scratch.
Even the first versions of steam that came with hl2 back in the day were more usable than epic’s trash launcher.