• resketreke
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    191 year ago

    That’s the thing, Devs usually don’t get a better cut, publishers do. So unless their publisher isn’t hoarding all the money (lmao) or they self-publish their games, Devs don’t even get to smell that extra cut.

    • Kaldo
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      -81 year ago

      You’re technically right but you know what I meant. I bought Hades on EGS with a coupon and Supergiant got more money than they’d get if I got it on Steam, and the game worked flawlessly there from early access to today as well. Everyone wins.

      • conciselyverbose
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        91 year ago

        Why does a better cut matter when they cut sales by 99% by being a malware-tier dumpster fire of a platform no one is stupid enough to use? 88% of 1% as many copies is a huge loss of value.

        Steam does more to earn their 30% than Epic does to earn even 1%. And games earn far, far more revenue on Steam than the Epic Store.

        • Kaldo
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          -131 year ago

          The actual developers using it obviously disagree so I’ll take their word over your incoherent childish rant.

          • conciselyverbose
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            131 year ago

            The small handful of games that have chosen to release via epic did so for the up front cash advance to mitigate their risk releasing their game.

            Virtually every single one released on Steam the second their exclusivity agreement expired, because that’s where all the revenue is from.