You’re technically right but you know what I meant. I bought Hades on EGS with a coupon and Supergiant got more money than they’d get if I got it on Steam, and the game worked flawlessly there from early access to today as well. Everyone wins.
Why does a better cut matter when they cut sales by 99% by being a malware-tier dumpster fire of a platform no one is stupid enough to use? 88% of 1% as many copies is a huge loss of value.
Steam does more to earn their 30% than Epic does to earn even 1%. And games earn far, far more revenue on Steam than the Epic Store.
You’re technically right but you know what I meant. I bought Hades on EGS with a coupon and Supergiant got more money than they’d get if I got it on Steam, and the game worked flawlessly there from early access to today as well. Everyone wins.
Why does a better cut matter when they cut sales by 99% by being a malware-tier dumpster fire of a platform no one is stupid enough to use? 88% of 1% as many copies is a huge loss of value.
Steam does more to earn their 30% than Epic does to earn even 1%. And games earn far, far more revenue on Steam than the Epic Store.
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Or you can buy it on the platform that actually functions.
And isn’t openly fucking malware.
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Epic Games Store left my gate open and my dog ran away. 1/10 only because I’m impressed it got the gate open.
The actual developers using it obviously disagree so I’ll take their word over your incoherent childish rant.
The small handful of games that have chosen to release via epic did so for the up front cash advance to mitigate their risk releasing their game.
Virtually every single one released on Steam the second their exclusivity agreement expired, because that’s where all the revenue is from.
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