• @[email protected]
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      181 year ago

      The issue is that so far, AI is really just pattern emulation. I imagine it’s fine to flesh out cheap “Kill 10 boars” sidequests, but LLMs are not very good at original or meaningful stories and frequently break down into nonsense over long narratives. It’s more likely you’ll get the sort of simple self-made stories you see in procgen or rogue like games

      • @[email protected]
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        101 year ago

        It’s going to have to be like Westworld, basically.

        Quests and the NPCs involved in them will have curated stories written by humans, much like they are today. Generative AI, meanwhile, allows for improv. The player can tackle quest narratives with genuine freedom of choice, rather than just the predefined choose-your-own-adventure options that limit player choice today. And the generative AI would allow the NPCs who are part of the narrative to make freeform decisions/dialogs/outcomes meant to push players back on the right track.

        Should the player fail to complete the narrative, the AI would also at least be able to improv a more satisfying exit point and outcome than “Whoops, I killed the wrong NPC, looks like I failed the quest.”

        • @[email protected]
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          31 year ago

          I think the more likely situation is that they’ll have AI pregenerate a bunch of possible quest lines and then have a human curate them. Prevents things ending up as complete nonsense but still allows for a massive range of possibilities that seems endless while using a lot less processing power. Also pre-empts any situations of players trying to break the AI running in the background.

    • @[email protected]
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      21 year ago

      This might be the first time that a computer game (well “sort of single player”) actually can come close to a pen and paper RPG experience.