• @[email protected]
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    1 year ago

    i had a lot of fun. i think people just expect too much from this type of game and bethesda. look at no mans sky, i still think its just as boring as when it released but it has gained a great following. people now seem to just assume if a game is made by a AAA team everyone must love it regardless of personal taste. in my opinion that mind set is the reason most AAA get focus grouped to death. im scared that people are going to kill off the type of games i like because everyone acts like its crime to release a game that doesn’t appeal to everyones exact tastes/desires.

    i will say though starfield is my least favorite bethesda game. starfield 7/10

    • DacoTaco
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      1 year ago

      Still a 7? Just curious, what made it fun for you? What were the expectations? Legit curious, as finding a good comment about the game that doesnt sound salty af is far in between.

      I found skyrim fun for 60ish hours and than got extremely bored. Never touched it again. Starfield looked like that but barren as hell, which is not what it is sold as. Those are my personal reasons for not touching it though!

      • @[email protected]
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        61 year ago

        well, i thought of it as fallout 4 in space before playing. it has a couple core gameplay changes i liked and a couple i didn’t. it is the slowest paced bethesda game for sure, which is why i think most people call it boring. if you didnt replay skyrim i doubt you would replay this game. i give it a 7/10 for people of my taste and i would consider myself the intended audience. i have played bethesda games since oblivion and average about 200 hours per bethesda game, usually 3 playthroughs seperated by about a year or 2. for reference here are my top bethesda games:

        1. Fallout: New Vegas - 9/10(obsidian for a major win)
        2. Fallout 3 - 9/10
        3. Oblivion - 9/10
        4. Skyrim - 8/10
        5. Fallout 4 - 8/10
        6. Starfield - 7/10
        7. Fallout 76 - 3/10 - i wish i could enjoy this game

        these scores reflect how much i enjoyed each game. but if New Vegas had no technical issues it would be 10/10 for me.

        • DacoTaco
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          31 year ago

          Ye, that makes perfect sense, thanks! From your other scoring, i can see the game isnt that bad, but just average. Even compared to the others, which are rated a lot higher. From this i can also assume id enjoy the game for like 30sh hours, because this isnt 100% my jam. For me that wouldnt be worth the full price, but i can understand for somebody that would put 200h in np it would be worth it :)

          • @[email protected]
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            21 year ago

            Yeah it’s not a bad game by any standards, but it’s not mind-blowingly great either. It has some cool and interesting concepts.

          • @[email protected]
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            11 year ago

            yeah pretty much. i wouldnt recommend it to anybody that doesn’t love bethesda’s other games.

            • DacoTaco
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              21 year ago

              No thanks. Im personally against gsme pass. I dont like their model snd prefer to own things

        • DominusOfMegadeus
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          11 year ago

          Can I mod new Vegas to make it look or perform better on an Xbox? The graphics really break my immersion.

          • @[email protected]
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            1 year ago

            The Xbox version sucks ass, easily the buggiest version. Play it on PC, anything can run it now.

        • @[email protected]
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          11 year ago

          New Vegas

          Mirrors from a tower plant magically turning into solar panels when installed on an airbase? 0/10 unplayable.

      • @[email protected]
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        41 year ago

        Not op but I too give it 6 or 7. I liked the story. I liked shooting things. I liked the dialogue. I liked the base building. Liked the graphics, it was super quick for me on my 4900 xt. But everything was liked. Not loved. It was mediocre in everything. The POI were fun, but there are like 10 that get recycled. I like the planets but they’re also recycled. I like the cities but they’re all the size of a tiny town. It’s fun but it was sold as something grand which undersold it’s promises. First colony outside of earth, biggest civilization, has like a population of 100 if that. They should have sold the entire story as worlds on the rim. Not the hub of humanity.

        • @[email protected]
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          11 year ago

          yeah i would agree with you for the most part. i guess im lucky i ignored the hype after the announcement. i have seen the hype train derail too many times.

    • Cosmic Cleric
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      1 year ago

      look at no mans sky, i still think its just as boring as when it released

      I get opinions are subjective, but I don’t believe this is a fair opinion to have, based on the amount of new content they have released over the life of the game. They’ve added more quests and more things to do and explore.

      It’s a very sandboxy game, which may be what you’re speaking towards (if you don’t enjoy sandbox games that is)?

      • @[email protected]
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        61 year ago

        There’s no voiceover work to be spoken of. You’re constantly just reading dialog and menus. The loop isn’t that different from almost any other open world survival crafting game, except it has spaceships you can fly from planet to space - just like in Space Engineers an arguably better space sandbox game that’s actually a sandbox.

        • Cosmic Cleric
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          1 year ago

          My comment was directed towards this though, and not what you mentioned …

          i still think its just as boring as when it released

          … I was challenging the before and after nature that the OP was commenting about, especially after all the new content that was added to NMS over the years.

          When I mentioned sandbox that was because I was trying to determine if he’s a ‘guided path’ versus ‘sandbox’ type of player, and maybe that’s what might be driving his boredom factor throughout the life of NMS, versus the before and after nature comparison.

          As far as your comment goes (see below), none of that talks towards the boredom of the NMS game, just a similarity to other survival games, as well as mentioning another sandbox game that you thought was better.

          There’s no voiceover work to be spoken of. You’re constantly just reading dialog and menus. The loop isn’t that different from almost any other open world survival crafting game, except it has spaceships you can fly from planet to space - just like in Space Engineers an arguably better space sandbox game that’s actually a sandbox.

      • @[email protected]
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        11 year ago

        I bought it about 2 years after launch, played through the main story, and then kinda got bored with it because it’s just the same thing over and over again. I came back after the first major update, played it for a few weeks and then got bored again because it was mostly a “fixing things to how we wanted them to be”. I played after the next major update as well and while it did bring some new life back into the game, it’s still essentially just “build a base to put these few things in and collect resources so you can build more stuff” or “do these pointless side quests so that you can buy/build more stuff”.

        • Cosmic Cleric
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          11 year ago

          Thanks for the clarification. I am curious about one thing though?

          Are you a ‘sandbox’ type of player, or a ‘guided path’ type of player (if you had to choose one)?

          I’m wondering if you’re the latter type of player, and if it has driven your outlook on the game, throughout all the years it’s existed, with all the additional content added to it throughout those years?

          • @[email protected]
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            11 year ago

            Yeah it’s funny to mention NMS, as what I’ve heard from most people is that you’d have money AND get more value by buying that particular today over Starfield

          • @[email protected]
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            11 year ago

            Usually the latter, but I have played various sandbox games over the years. I find that sandbox style games tend to get boring after a while due to the repetitive nature and little variation. I’d usually skip the “fetch” quests in RPGs for the same reason.

            It’s cool to build huge bases, but I see little point in if there’s only like 5 useful things that you can put in it. The majority of my space was taken up by storage containers.

      • @[email protected]
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        -11 year ago

        i watched all of the update for NMS. the updates are cool but non of them made it more interesting. i would like to say i think it is a good game, but at the end of the day starfield aligns with my likes much better.

    • I Cast Fist
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      51 year ago

      The problem is that the game fell flat even on a lot of basic expectations, especially exploration.

      When you first arrive on a new star, you’re automagically orbiting the “most important planet”, if it has one. Without doing anything other than arriving, you already know all the inorganic resources of every planet and moon around that star (you don’t know where, but you already know it’s there without a scan). Not only that, you know which planets have abandoned mines or settlements and where. While flying in orbit, if “nothing happens” in the first 10 seconds, nothing will happen, period. POI in space all have to be fast traveled to.

      It manages to be worse than NMS where the parallel is obvious, like in scanning fauna/flora, where you activate the scanner, point and click and call it day. But do it 8 times just to say it’s different.

      Shipbuilding is fun, but the fucked that up by locking many parts behind two different skills, Piloting and Starship Design. It really feels like something they did because they couldn’t figure a way to balance the economy around ship prices. They could’ve made it so that you get access to better parts by completing faction missions, that’d give actual reason for the players to do them other than sheer curiosity, but nope, spend precious skill points to get better ship parts!

      This game is a pile of bad design decisions on top of more bad design decisions and whether the company is AAA or not is irrelevant. Bad implementation, aka errors and bugs, is a matter of coding. Bad design is a matter of direction, or lack thereof.

      • @[email protected]
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        41 year ago

        by locking many parts behind two different skills, Piloting and Starship Design

        And upgrades locked behind levels, plus not having all parts at all shipyards (or even all parts of one brand at their main location).

      • @[email protected]
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        -11 year ago

        I agree that the skill-locked purchase of physical equipment is garbage but I found myself sticking on the question of if you got the ‘de-facto’ best ship part for each category because you had the relevant skill.

        Like some quest is occuring and, in dialogue, you have a choice locked by being the most-skilled pilot and choosing it leads to one set of the best ship parts. How does that flow? Does that read as the same thing, or is it more enjoyable now as a reward for character build?

        • I Cast Fist
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          11 year ago

          you have a choice locked by being the most-skilled pilot and choosing it leads to one set of the best ship parts. How does that flow?

          You got my idea wrong

          you get access to better parts by completing faction missions,

          I meant that, as a reward for finishing a quest, or series of quests, the ship parts become available. It’s not “choose to get a ship part during the quest”, it’s “complete quest, vendors now sell new stuff”.

          For instance, completing mission 4 of the UC Vanguard opens up B class parts because “congratulations, we’re promoting you” or, given how that questline flows, “We’re promoting you because things are getting dangerous and you need access to the extra stuff”. Completing the final mission unlocks C class parts. But those are only at the Deimos Staryards, since they’re the sole contractor for UC. It wouldn’t make sense to complete their questline and also get access to FC’s B and C class ship parts, for that you’d have to complete their Freestar Ranger questline. That’s the idea.

      • @[email protected]
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        -11 year ago

        i agree that the exploration outside of the main areas is very sparce, but i think its important to cosider thats is what was promised, and the lore backs it up. i liked the hand-crafted areas a lot but outside of those areas tends to feel like NMS with a couple generic things to do every some often. but i still enjoyed building my bases and running in a circle around them destorying all abandon factories with rando baddies i could find.

        i agree the fact that they are a AAA studio is irrelevant, but most people do judge things differently when considering this. its too often i see people praising indie games that i eventually try and hate. but i dont freak out and call it terrible, i stop playing. and i see well made AAA games that i greatly enjoy get review bombed for defending there design decisions which were based of what the designers consider fun.

        but i dont agree that they made a “pile” of bad decisions. Again i think they were trying to make a fun game and most of the designer probably enjoyed playing it before releasing. but the majority of people who thought bethesda was making “their” dream space shooter didn’t like it so know bethesda is evil for some reason. i liked this game, i will play the dlc, and likely replay it.