• @[email protected]
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    344 months ago

    Just like they didn’t rush Starfield? Well, Microsoft told them to spend another year on it. I can’t imagine what that version looked like.

    • @[email protected]
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      104 months ago

      It looked worse than Redfall when that game was released. There was a leaker at that time that said Starfield was absolutely no where close to a game and they hadn’t even figured out how to make it fun at all when Redfall went out.

      • @[email protected]
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        74 months ago

        Wow. Todd must have an amazing contract. Has Bethesda released an actual finished game since…what? Oblivion?

        • @[email protected]
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          4 months ago

          Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they’ve held strong to their money at any cost don’t call it mtx ideals that rake in the loot.

          Notice how they only have two IPs. Elder Scrolls and Fallout. They’ve been coasting on lore that was created before Oblivion and Fallout 3 for decades. That’s why Starfield fails so hard, they had to actually come up with new ideas for once.

          Plus they also know how to throw banging release parties complete with private concerts. You didn’t get rid of that guy.

          • @[email protected]
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            4 months ago

            That’s why Starfield fails so hard, they had to actually come up with new ideas for once.

            I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.

            If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine

            • @And009
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              44 months ago

              A space sim, running on an engine from the Oblivion.