• @PenisWenisGenius
    link
    English
    17
    edit-2
    6 months ago

    Starfield could have been a way better game if all they did was fuck it up like 45% less. They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too. Only the most dedicated of Starfield fan would have the patience to sit down and do all the shit it takes to add a new quest for example. Iirc even Skyrim came with a mod editor with ui that was easy to understand. Right now all we have is a community xedit project that’s somehow even harder to run on Linux than Starfield is.

    • lemmyvore
      link
      fedilink
      English
      26 months ago

      Skyrim came with a built-in mod editor?

      Are you perhaps thinking of the manager they added on Xbox?

    • @[email protected]
      link
      fedilink
      English
      16 months ago

      That sounds like a lot of work. And what for? The game sold well, the next one will as well. Why people buy it? I have no idea.

      • @PenisWenisGenius
        link
        English
        1
        edit-2
        6 months ago

        There was this editor that let you make esm files. I can’t remember if it was already in the game folder or you had to download from steam but it must not have been hard to set up. I remember using it to make one of the buyable houses really big on the inside.

    • @[email protected]
      link
      fedilink
      English
      16 months ago

      Starfield could have been a way better game if all they did was fuck it up like 45% less.

      Compared to the KOTOR series, it was lifeless. Compared to Mass Effect, it was very boring. Frustrating for a game with such strong precedents to land so weakly. But they put so much energy into quantity of content that they forgot to invest in quality.

      They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too.

      The goal was to create a game that procedurally generated itself, not one where individual hobbyists expanded it manually.