@[email protected] to [email protected]English • 4 months ago[BLB] Veteran Guardmouselemmy.worldmessage-square3fedilinkarrow-up119
arrow-up119image[BLB] Veteran Guardmouselemmy.world@[email protected] to [email protected]English • 4 months agomessage-square3fedilink
minus-square@SemjazalinkEnglish5•4 months agoI kinda agree, though stats have only tried to make sense in set/block since at least as early as NWO. I would prefer if types were more linked to stats, but then I guess we’d never get a bloomburrow, or else there’d be nothing bigger than maybe a 2/2.
minus-squareAndrewMlinkfedilinkEnglish4•4 months agoOh yeah, I’m just being a bit tongue in cheek. I also wish they aligned the art and type a bit better with power and toughness, but with power creep that ship is long gone. This one just seemed particularly hilarious.
I kinda agree, though stats have only tried to make sense in set/block since at least as early as NWO.
I would prefer if types were more linked to stats, but then I guess we’d never get a bloomburrow, or else there’d be nothing bigger than maybe a 2/2.
Oh yeah, I’m just being a bit tongue in cheek. I also wish they aligned the art and type a bit better with power and toughness, but with power creep that ship is long gone. This one just seemed particularly hilarious.