• @Semjaza
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    41 month ago

    I had totally missed that it only worked for spells… I’m now much less happy with this mechanic.

    • @[email protected]
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      31 month ago

      Yeah. Unlike city’s blessing these are not static abilities, so if this racoon is part of your 4th mana spent on spells a turn it will not be on board for the triggered ability. You’d have to wait for the next turn to spend your 4th mana on a spell.

      • @Semjaza
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        21 month ago

        This one being only two mana, that’s not much of an issue here. For all the 4 and 5 mana racoons, I’m a little more skeptical. Maybe if there is enough ramp that you can skip 2 or 3 drops and play a 4 on 3 consistently… Rabbits and mice both look fairly aggressive, plus big things is a good way to 1 for 1 and end up falling behind.

        • @[email protected]
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          31 month ago

          It is not a major concern for me, but with red impulse draw you might get a scenario where you pay 2-3 to get a card you have to use or lose it, and when you cast a two drop racoon with expend 4 you miss the trigger.

          So this guy doesn’t gain indestructible till end of turn and that is not a big deal. If you cast Brambleguard Veteran, Muerra, Trash Tactician, or Wandertale Mentor that would be the difference between abuff to your board, three life, or a +1/+1 counter.

          We’ve seen RG typal strategies like werewolves have to play around timing, so this is just another thing to keep track of when it comes to timing your spells.