• @[email protected]
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    2 months ago

    Game engines are harder to make/update than you think, and if everybody’s expertise is in a homegrown engine, you cant just expect the team to know newer technologies at the drop of a hat.

    • @[email protected]
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      2 months ago

      Understandable. At the same time, I can’t see myself starting up ES6 and dealing with the same issues we’ve been dealing with in all Bethesda games: physics tied to framerate, input lag/mouse acceleration issues, distant land that looks like crap, loading screens for cities/caves, etc. It just feels so outdated when we have games with CryEngine that have none of these issues and run beautifully. With all the money Bethesda has, they can afford to license CryEngine and hire developers proficient in it.