• @[email protected]
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    1843 months ago

    Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

    • Bezier
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      713 months ago

      I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

      • @[email protected]
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        53 months ago

        Eh, I lost interest about an hour after their initial announcement video 6 years ago. It was obvious that there was no game then, and that it would be a long time before there was anything resembling a game.

        So maybe I’ll be interested when they actually launch info about it, but until then, I just assume it doesn’t exist.

    • @[email protected]
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      193 months ago

      My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

  • @[email protected]
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    1733 months ago

    I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?

    • @[email protected]
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      243 months ago

      Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

      • @[email protected]
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        103 months ago

        Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.

    • @[email protected]
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      3 months ago

      pay me a marketing fee

      Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.

      And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?

      Plus, everyone’s job is easy when you reduce it to simplistic terms

      I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data

      I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.

      • @[email protected]
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        33 months ago

        50-60k for a week‽.

        That’s almost pretty much double the average monthly salary here.

        • @[email protected]
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          3 months ago

          a year to work a full time job I meant.

          edit: I looked it up, average - 50th percentile - is actually $79k per annum. Still not crazy money for a full time job.

          • @[email protected]
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            13 months ago

            Lol, I also messed up the currency conversion. Of course we don’t earn around 30k USD a month. That would be insane. We earn on average around 30-35k SEK a month which is much less.

    • Encrypt-Keeper
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      63 months ago

      Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

      We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

  • @[email protected]
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    773 months ago

    I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.

    • boletus
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      643 months ago

      Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

    • @[email protected]
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      383 months ago

      Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don’t think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.

    • arefx
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      3 months ago

      Fall Out 4, mediocre.

      Fall Out 76, bad.

      Starfield, bad.

      I fully expect tes6 to be ass.

        • @[email protected]
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          103 months ago

          Ideas are cheap, you can literally list a hundred ideas for good games in a day. The hard part is an implementation that matches your imagination of what it would be like.

          • @[email protected]
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            13 months ago

            and this fact makes things worse because it’s their in-house engine and if they can’t make their ideas and execution work on their own framework that’s an even bigger failure. It’s not like they were trying to learn Unreal while making their game

            • Cethin
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              63 months ago

              Their engine is not the issue. Starfield in particular needed a lot more investment into making their engine work for that style of game, but it is functional for FO and TES. Switching to UE would require building a ton of tools, creating a lot of new tech, and having the team learn to use it. UE isn’t just some perfect engine you can swap over to. It has tons of issues and things you need to learn. The bones of it are as old as the Creation Engine’s too.

              My biggest issue with Starfield was the writing. The stories were boring and mostly didn’t make sense. They also forced you down one or two paths, even when other options should have been available. This is also true for their other games, but much less noticeable.

              They’ve also been removing the player’s ability to make their own fun in the world, and instead you just have to follow what they’ve given you. For example, no spell crafting in Skyrim, and very limited enchanting. Why? They still aren’t balanced. They’re just less fun and interesting.

              • @[email protected]
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                13 months ago

                points taken, but what I meant was that they of all people should be able to make the best possible game on their engine. if they were making the game on a new engine it’d be easier to understand if their eyes were bigger than their stomach due to their inexperience

      • @[email protected]
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        3 months ago

        been playing Fallout:NV and its so good. They should go back to using elder scrolls as a way to show off new engines and then license them out to new companies to make games.

        Skyrim should be seen as an abberation here. If the game turns out good thats just a plus

          • @[email protected]
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            23 months ago

            yeah that’s the point, Bethesda generally builds an ok game and engine and puts an above average mod/design system on it. Obsidian is far better at making actual video games.

    • GHiLA
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      23 months ago

      They’re 100% right. I don’t expect Bethesda to make anything good.

  • @[email protected]
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    503 months ago

    I expect it to be a buggy mess that has lots of potential and doesn’t deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can’t fix them, so I’ll have to just accept them as an irritant that I will do my best to ignore.

      • NaibofTabr
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        173 months ago

        Considering how the modding community made Skyrim a long-term success, this would be a very foolish decision.

        • @[email protected]
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          23 months ago

          You say that as if it removes the possibility but I don’t think I need to provide specific examples of obviously foolish decisions ruining modern games. There are plenty to choose from.

          • NaibofTabr
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            3 months ago

            Oh absolutely, and Bethesda is absolutely capable of that. It would be very myopic for them though. They can’t possibly be ignorant of the fact that modding is what kept Skyrim selling for a decade.

            Preventing modding would be a substantial exercise in hubris (“we don’t need them”), or one of those intentional failure/tax writeoff things.

      • @[email protected]
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        63 months ago

        If they did that nobody would even be able to play the game, you expect Bethesda to do their own patching!?

    • @[email protected]
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      113 months ago

      There already are a few indie Morrowind clones like Dread Delusion that I’ve had my eye on. Not sure what elements will have been compromised by the budget but keen to give it a go after payday next week.

        • Cethin
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          23 months ago

          One great bonus of no voice acting is modding is a lot easier. It’s cool seeing how well Sim Settlements was able to use existing voice lines for the player and make them work, but I’m sure it was a lot of effort. Most small mods end up having to just use books and things like that because they can’t afford acting talent. If you just have text for characters speaking there’s no limit for them.

    • @[email protected]
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      3 months ago

      They’re usually just liars acting as a filter between the game and the interested customers.

      Instead of just showing the game, they cut what doesn’t look good and make it appear as something more than it is. That’s their job.

      It’s not adding value. Peak marketing executed perfectly is just misleading enough to increase sales beyond what just seeing the game would do, without making the customers mad enough to have a negative impact.

      I make a rare exception for actual artistry, like some of the WoW expansion cinematics. It’s still pretty misleading, but they’re pretty.

      As for the next Elder Scrolls, I don’t think Bethesda has the devs to make it fun or interesting. From what I’ve seen from them, they are not particularly competent.

      • @[email protected]
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        3 months ago

        So happy for you! I think it’s a fine game with great highs, but it is a different game when compared to Skyrim obviously, which makes one wonder how ES6 would be.

        Edit: fixed the ?. I was genuinely happy for you

      • arefx
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        13 months ago

        That’s awesome but on paper I still think it’s objectively bad. I got the game for free with my CPU and still feel like I got burned some how. There’s no world where I see myself ever finishing that game.

    • @[email protected]
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      103 months ago

      Yeah, I was gonna say. I’m sure it’ll meet my expectations, and I’ll be disappointed.

  • @[email protected]
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    353 months ago

    Step 1, this time don’t have an unskippable intro that lasts 30 minutes before you can start actually playing.

  • فریدون حسینی
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    343 months ago

    It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

    • @[email protected]
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      193 months ago

      I mean… Skyrim is ok, I wouldn’t say it’s amazing…one of the weakest installments of TES. And then they beat every last cent out of it.

      This game should have come out in 2016 at the latest.

      Absolutely. I’m surprised they didn’t try to release a version for calculators…

    • @[email protected]
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      13 months ago

      I was hoping after the graphical upgrade with Morrowind that they’d bring back interesting mechanics from Daggerfall, but they went the complete opposite direction for the money.

    • @[email protected]
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      213 months ago

      I mean, even if TES:6 is good it wont meet expectations because expectations are so wildly high.

      • dindonmasker
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        113 months ago

        My expectations are just be as good as skyrim. I still go and explore skyrim and find new fun things i had never seen before. It’s the best i can ask for.

        • @[email protected]
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          103 months ago

          Maybe it’ll be as good. I would strongly recommend waiting for reviews in 2032 when it finally launches.

        • @[email protected]
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          3 months ago

          They’re definitely not going to go back to any of the better earlier games before Skyrim.

          • dindonmasker
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            33 months ago

            Idk i never played the other games. I’ve heard many times that they are better. I play skyrim in VR only. I might look for mods to play the earlier games in VR as well.

          • @[email protected]
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            13 months ago

            I already did. And will again. Mostly because it’s not worth remembering. Not because I’ll ever trust Bethesda

    • redfellow
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      3 months ago

      There is no modern Bethesda. They are still making games based on 15 year old standards, with an engine a lot older and technically more debted than that.

      It’s kinda like trying to make Edward Scissorhands a brain surgeon by adding a few more rubberbands between the blades.

      • @leftzero
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        13 months ago

        They are still making games based on 15 year old standards

        If only. Daggerfall was great for its time, Morrowind was and still remains a classic masterpiece.

        The enshittification started with Oblivion, and only got worse from there.

  • @[email protected]
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    313 months ago

    Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.

    • GHiLA
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      3 months ago

      Just make the exact same game… with better graphics and a new plot

      It works for Capcom and Nintendo just fine. Nintendo even skips making a new plot.

  • @[email protected]
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    283 months ago

    It’s not like they don’t know how to make a good game. They don’t have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.

    • @[email protected]
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      63 months ago

      Gotcha, entirely Radiant generated quest lines! With AI! And Blockchain! We still doing NFTs? You get NFTs.

    • Cethin
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      13 months ago

      I love how you can probably accurately guess someone’s age by if they think Skyrim was the best Bethesda game. It was bland and boring, but pretty, in my opinion.