• @[email protected]
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    2 months ago

    Honestly I’m expecting a hot steaming pile of garbage given their trajectory. Just another fantasy veneer on the same tired Bethesda formula rife with bugs. My expectations are so low, in fact, my plan is to wait for a good sale to get it, or until I hear that it’s released in a playable state but still post release.

      • @[email protected]
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        52 months ago

        Yup it is. Most recent example is Space Marine 2. I don’t have a problem paying full price if the review consensus is that it’s good enough to warrant it. So I waited for the reviews, and my most trusted reviewers lavished it so I bought it day one. Lo and behold it lived up.

        I don’t expect the same for ES6.

        • @[email protected]
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          42 months ago

          Same, I didn’t want to go in early on that game but I’m very happy I did.

          It just good, clean and terribly unwholesome fun.

    • @[email protected]
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      2 months ago

      I’m expecting:

      • dialogue choices to be binary.
      • all NPC’s are voiced by Todd.
      • there’s a mandatory 200GB texture pack update on day one.
      • the Creation Club is integral to the main story.
      • skills are distilled down to STRONG, BENDY, SMART.
      • these three skills have a perk tree which is actually just a perk stick with no branches.
      • AI assesses whether your constructed town is good enough and won’t let you proceed to the next mission unless you’ve gone to Granny Earl’s house for three consecutive IRL Sunday’s and sent photos of your freshly baked Sweet Roll™ to the Bethesda’s Antarctic game studio (you incur all costs associated with postage) in the middle of Winter (May).
      • races outside of Imperial are DLC, as is any skin colour besides white, and any genital options besides “Jewish”.
  • @[email protected]
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    382 months ago

    Bethesda has already run up against the wall of insurmountable expectations with Starfield, which by most measures was good but not great. That’s resulted in a sub-60% user rating on Steam and a general sense that the game was somehow a failure—or at the very least, a fumble.

    Ah no. The problem with Starfield is mostly that they didn’t know where to go with it.

    • @[email protected]
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      182 months ago

      They thought the open planets concept would be as appealing as the open worlds concept and it’s not cuz the world’s are boring.

      • @[email protected]
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        172 months ago

        I could understand that moons are moons, but maybe juuuust maybe have more than like 5 different POIs?

        We all know Bethesdas plan was to let modders make their game for them while they charge you for it under the guise of “we want creators to make money!”

  • @[email protected]
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    272 months ago

    well my expectation is that it’s going to be shit, and I’m afraid they’ll have a hard time to even meet that.

    they don’t have good writers. the last time they did they made Morrowind. oblivion was uninspired. Skyrim was their last hurrah. a game saved by environmental artists and side quest designers. the main story was mid. the gameplay was jank. the characters were mostly bad.

    starfield had no vision, no direction, awful writing, forgettable quests, terrible characters. i doubt 6 will be any better. maybe a little because it has decades of lore and world building that might carry it somewhat. but I’m not the least bit excited.

  • Codex
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    242 months ago

    It’ll have no trouble meeting my expectations, because I expect that Bethesda today can’t make a good game so I expect it to be shiiiiiiit!

    But also, fuck Bethesda and this “lower your expectations” bullshit. No Todd, it isn’t impossible to please your fans. No Todd, it isn’t impossible to make a good AAA game. No Todd, it isn’t a burden or a problem to have millions of fans who have high expectations for you.

    If you can’t cut it, fucking quit and hand the reins over to someone with fresh ideas, someone who’s still hungry and still wants to make good things.

  • @[email protected]
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    222 months ago

    Big budget studios love to just remake old content. They hate original ideas. So they should go back to fantastic games like Morrowind and Daggerfall and Skyrim and make them less annoying, prettier, hey put all the old stuff into the Skyrim framework, at least! Shame no one had thought of that.

    /s

    (Skywind, I think, and Skyblivion?)

    • @[email protected]
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      42 months ago

      You joke, but of they made 110% of morrowind, addong the fallout 4 mechanics like crafting, item sorting, settlement building and gal decorating I’d order early access. Mind you, me preordering is as likely as Bethesda making a stable game.

  • @[email protected]
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    202 months ago

    All you have to do is make it more like Morrowind with some updated mechanics. The world doesn’t have to be huge; smaller, handcrafted one is preferred to huge, lifeless one. Set it in an interesting, alien province, not generic medieval like Oblivion and Skyrim. And for the love of God, move on from Gamebryo/Creation engine, it’s been outdated for over a decade.

    • @[email protected]
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      2 months ago

      Game engines are harder to make/update than you think, and if everybody’s expertise is in a homegrown engine, you cant just expect the team to know newer technologies at the drop of a hat.

      • @[email protected]
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        2 months ago

        Understandable. At the same time, I can’t see myself starting up ES6 and dealing with the same issues we’ve been dealing with in all Bethesda games: physics tied to framerate, input lag/mouse acceleration issues, distant land that looks like crap, loading screens for cities/caves, etc. It just feels so outdated when we have games with CryEngine that have none of these issues and run beautifully. With all the money Bethesda has, they can afford to license CryEngine and hire developers proficient in it.

  • CALIGVLA
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    192 months ago

    It wouldn’t be hard to meet my expectations, just don’t be worse than Skyrim. Skyrim already was a watered down mostly boring experience, surely you can match that or, god forbid, do better.

  • MudMan
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    162 months ago

    I mean, I don’t know what to tell you, after Fallout 76 and Starfield I’d say expectations are well and truly tempered.

    I don’t want to appear dismissive, the bar for triple A RPGs is insane, but it’s been long enough that I think meeting the scope of the few good Bethesda ones that everyone remembers would very much satisfy people, at least if they looked good and played well, which would be a Bethesda first.

  • Ms. ArmoredThirteen
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    132 months ago

    My expectation is it will follow the trend of getting worse so meeting mine should be an easy enough bar. For real though if they can just make it feel like an alien world and not medieval with magic I’d be at least content. My unrealistic elder scrolls dream is for a landfall game where the player is just some civilian and you’re running from and watching all the bat-shittery that’s going on

  • @[email protected]
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    2 months ago

    Bethesda: we made an engine we intend on using FOREVER and now that microsuck owns us we’re bound to limiting the capabilities of the engine to work on the Xbox toaster exdition, plus of course we’re a greedy lazy corporation that only cares about extracting every last penny from our IPs. SO WHY DON’T YOU WORSHIP US!?

  • LeadersAtWork
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    102 months ago

    It doesn’t need to meet outstanding expectations, TODD, it just needs to be a good fucking game…TODD. Skyrim isn’t good because it has the best fighting mechanics or most outstanding AI or anything like that. It has stood this long because anybody can turn it on and literally just pick a direction and exist. The world that was crafted is still interesting to this day. We don’t need a game that is better than Skyrim, we just want something similar, updated, and worth stepping into for the world and our own imaginations. Modding support not put aside.

  • andrew_bidlaw
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    92 months ago

    I feel like staying in the shadow of Skyrim makes things worse for them. If only they could make a different game, like a TES spin off, to try new things like they did before Morrowind, they’d probably shift their mindset from reiterating and adjusting the same formula ad nauseam to a fewer success. Like, a small 1,5-2y project with a semi-linear action akin to The Dark Messiah of M&M, or a fucking AMID EVIL as a fantasy shooter, but about some lore-important chain of events. They can later reimplement their work on it into a better combat in TES6 and rise some hype about the franchise that is starved from any news by now. Beth have a lot of talents at hand from companies that did shooters they published. They, imho, just need to start small, because Skyrim would tower over them just like Half-Like for Valve unless they break the silence with their Alyx.

    Of all possible scenarios, I want the fight for the Red Mountain. Either the original one against the dwemers with their tech, or an L4D-like one against Dagoth Ur and his blighted punks. They did a lot of performative nods to Morrowind, so why won’t they just go with it?

    I look at Yakuza series and I wish Bethesda would follow their example, with remasters, spin-offs, back-references, side-series and a complete switch of original mechanics just for them to reevaluate what them and Todd want.