Inspired by true events from this morning

  • BougieBirdie
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    1161 day ago

    I released a game like three years ago and it’s earned $97 in that time.

    I feel your pain

    • @[email protected]
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      723 hours ago

      If you roughly convert your hourly salary, how much money did you spend working on this game?

      • BougieBirdie
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        1322 hours ago

        If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

        If we compare the time spent to the money earned, then we’re each worth several cents an hour.

        It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

        • @[email protected]
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          522 hours ago

          Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.