• @[email protected]
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      271 year ago

      I know next to nothing about neither Ow1 or OW2, but from the sound of it they turned OW2 into a game focused on grinding, where you can pay to skip (part of) the grind. Is my assessment correct? If so they must’ve looked at War Thunder and taken that idea.

      • @[email protected]
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        1 year ago

        Yes. OW1 cost money, but you got all the content. The only paid service was cosmetic outfits for the different characters. You could buy loot boxes for cosmetics. But you had all of the characters, maps, game modes, etc available to begin with. You got the whole game, then could grind for cosmetics.

        OW2 takes that and flips it on its head. The game is free, but each character costs money. The problem is that they shut down OW1, so now the players who owned 1 are having to grind for everything. They’ve also had some weird server bugs, with players getting indefinitely locked out of characters they already own.

        • @[email protected]
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          51 year ago

          Wait. I bought overwatch 1 but stopped playing a few years ago. If I go back into overwatch I would have to grind for characters that I used to previously have access to?

          • @[email protected]
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            71 year ago

            No, this applies only to characters released in OW2. All the original characters should still be playable for free.

        • @[email protected]
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          21 year ago

          Does that mean that it I were to start playing again I wouldn’t have my unlocked skins form OW1?

            • @[email protected]
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              11 year ago

              Ah thanks! That’s good to hear, at least. My nephew told me about Overwatch 2 replacing Overwatch 1 and suddenly being unable to play it because his PC now didn’t meet the new requirements. I hadn’t played for ages, so I didn’t even know this had happened. Couldn’t they just have released a real sequel that people had to pay for… Or use this new model, fine, but leave Overwatch 1 as it was. -.-

      • @[email protected]
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        -291 year ago

        Not at all. Theres no grinding in overwatch (1 or 2), at least in the traditional sense like you’d experience in an rpg. You just queue up into a multiplayer lobby and lock a character.

        There are a ton of valid points to be critical about with OW2 and it’s new business model. One aspect that could be considered grindy is that new heroes are locked behind battle pass progression unless you buy the premium battle pass (in which case you unlock them early). I disagree with this practice, as it is the only aspect of PvP gameplay that is locked behind a paywall to get it sooner. Everyone should just automatically get new heroes imo.

        In terms of the core gameplay, OW2 pvp is vastly improved when compared to OW1; they went from 6v6 to 5v5, eliminating one tank per team composition, so now it’s 1 tank, 2 support, 2 dps. This allows for much better feeling, fast paced, dynamic gameplay when compared to the late days of 6v6 - which was basically a shield shooting simulator with way too much CC. The game actually feels great to play again.

        There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.

        • @[email protected]
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          221 year ago

          There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.

          Straight up delusional lmao holy shit.

    • @[email protected]
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      81 year ago

      Yeah it’s a wonder to me why anyone would ever continue to play overwatch 2. 1 was fun for a time and I played a single match of 2 to realize that they ruined the game and never went back. The game died when 1 was shut down because 2 was never going to be successful with how shit it is.

    • @[email protected]
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      31 year ago

      Fuck everyone that played OW2

      How stupid do you have to be to see this train wreck coming and still contribute.

      Hopefully after OW2 and Diablo 4, people finally stop downloading Blizzard games.

      • @[email protected]
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        1 year ago

        OW2 is great. F2P, no loot boxes. I will continue to buy the Battle Pass as long as I play the game. I started playing OW in 2017.

    • @[email protected]
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      01 year ago

      I personally have no problem with the monetization, but the balance is really, really bad.

        • Pxtl
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          1 year ago

          So don’t? You get the new hero like a month or so later then. I haven’t put a dime into ow since I bought it. You don’t need the cosmetics. Let the dumb whales fund the game.

          • @[email protected]
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            21 year ago

            Have you played OW before? I can’t imagine a hero which wasn’t OP on release, fuck that game and it’s P2W subscription

            • Pxtl
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              11 year ago

              Picking lifeweaver at his release was widely considered throwing.

        • @[email protected]
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          11 year ago

          Yeah, but honestly I don‘t think it ruins the game. Sure, it’s not the best idea, but I don‘t care too much. I actually care more about the fact that the gameplay currently sucks and is completely different to Overwatch 1. 5v5 and the overall balancing sucks.

          • @[email protected]
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            11 year ago

            The balance of OW2 is way better than OW1 though. OW1 was a boring shield-shooting simulator for the last 2 or 3 years of it’s life.

            • Pxtl
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              21 year ago

              That’s not the balance, that’s the gameplay. There are still balance problems like the era of Mercy damage amping.

              And while they’ve solved the CC and barriers problem, they’ve made teamfights too swingy. With only 5v5 and a single op tank, teamfights are often basically over after a single death or a single Rez. Especially for the tank. That’s just too much pressure, so nobody wants to tank anymore.

              • @[email protected]
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                11 year ago

                Shields were too strong in OW1, so much so that the meta revolved around having two shield tanks. How is that not a balance issue?

                I agree there’s too much pressure on the tank currently, but I’ll definitely take that over the problems 6v6 OW had.