I know next to nothing about neither Ow1 or OW2, but from the sound of it they turned OW2 into a game focused on grinding, where you can pay to skip (part of) the grind. Is my assessment correct? If so they must’ve looked at War Thunder and taken that idea.
Yes. OW1 cost money, but you got all the content. The only paid service was cosmetic outfits for the different characters. You could buy loot boxes for cosmetics. But you had all of the characters, maps, game modes, etc available to begin with. You got the whole game, then could grind for cosmetics.
OW2 takes that and flips it on its head. The game is free, but each character costs money. The problem is that they shut down OW1, so now the players who owned 1 are having to grind for everything. They’ve also had some weird server bugs, with players getting indefinitely locked out of characters they already own.
Wait. I bought overwatch 1 but stopped playing a few years ago. If I go back into overwatch I would have to grind for characters that I used to previously have access to?
Ah thanks! That’s good to hear, at least. My nephew told me about Overwatch 2 replacing Overwatch 1 and suddenly being unable to play it because his PC now didn’t meet the new requirements. I hadn’t played for ages, so I didn’t even know this had happened. Couldn’t they just have released a real sequel that people had to pay for… Or use this new model, fine, but leave Overwatch 1 as it was. -.-
Not at all. Theres no grinding in overwatch (1 or 2), at least in the traditional sense like you’d experience in an rpg. You just queue up into a multiplayer lobby and lock a character.
There are a ton of valid points to be critical about with OW2 and it’s new business model. One aspect that could be considered grindy is that new heroes are locked behind battle pass progression unless you buy the premium battle pass (in which case you unlock them early). I disagree with this practice, as it is the only aspect of PvP gameplay that is locked behind a paywall to get it sooner. Everyone should just automatically get new heroes imo.
In terms of the core gameplay, OW2 pvp is vastly improved when compared to OW1; they went from 6v6 to 5v5, eliminating one tank per team composition, so now it’s 1 tank, 2 support, 2 dps. This allows for much better feeling, fast paced, dynamic gameplay when compared to the late days of 6v6 - which was basically a shield shooting simulator with way too much CC. The game actually feels great to play again.
There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.
There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.
I know next to nothing about neither Ow1 or OW2, but from the sound of it they turned OW2 into a game focused on grinding, where you can pay to skip (part of) the grind. Is my assessment correct? If so they must’ve looked at War Thunder and taken that idea.
Yes. OW1 cost money, but you got all the content. The only paid service was cosmetic outfits for the different characters. You could buy loot boxes for cosmetics. But you had all of the characters, maps, game modes, etc available to begin with. You got the whole game, then could grind for cosmetics.
OW2 takes that and flips it on its head. The game is free, but each character costs money. The problem is that they shut down OW1, so now the players who owned 1 are having to grind for everything. They’ve also had some weird server bugs, with players getting indefinitely locked out of characters they already own.
Wait. I bought overwatch 1 but stopped playing a few years ago. If I go back into overwatch I would have to grind for characters that I used to previously have access to?
No, this applies only to characters released in OW2. All the original characters should still be playable for free.
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Does that mean that it I were to start playing again I wouldn’t have my unlocked skins form OW1?
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Ah thanks! That’s good to hear, at least. My nephew told me about Overwatch 2 replacing Overwatch 1 and suddenly being unable to play it because his PC now didn’t meet the new requirements. I hadn’t played for ages, so I didn’t even know this had happened. Couldn’t they just have released a real sequel that people had to pay for… Or use this new model, fine, but leave Overwatch 1 as it was. -.-
Not at all. Theres no grinding in overwatch (1 or 2), at least in the traditional sense like you’d experience in an rpg. You just queue up into a multiplayer lobby and lock a character.
There are a ton of valid points to be critical about with OW2 and it’s new business model. One aspect that could be considered grindy is that new heroes are locked behind battle pass progression unless you buy the premium battle pass (in which case you unlock them early). I disagree with this practice, as it is the only aspect of PvP gameplay that is locked behind a paywall to get it sooner. Everyone should just automatically get new heroes imo.
In terms of the core gameplay, OW2 pvp is vastly improved when compared to OW1; they went from 6v6 to 5v5, eliminating one tank per team composition, so now it’s 1 tank, 2 support, 2 dps. This allows for much better feeling, fast paced, dynamic gameplay when compared to the late days of 6v6 - which was basically a shield shooting simulator with way too much CC. The game actually feels great to play again.
There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever.
“Theres no grinding in Overwatch if you ignore the grinding in Overwatch”
Straight up delusional lmao holy shit.
Seems like at least 50000 people disagree with your assessment.
You’re relatively young aren’t you?