• Cyrus Draegur
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    397 months ago

    Trails of Cold Steel was great about this because of the journal the protagonist keeps in the game, in a literal notebook that diegetically exists. When I started playing again, all I had to do was look at the journal to have my memory jogged of what happened up to that point and what’s going on presently.

    • @[email protected]
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      7 months ago

      Witcher 3 had a little hint of that by giving a short recap on load but it wasn’t really enough. Would be cool if narrative focused games had recap movies that you can unlock more parts as you progress (not a big fan of reading since my memory is very visual)

      • @[email protected]
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        67 months ago

        Previously on Witcher 3, Dandelion had sex with the wife on an important figure and is being hunted. Geralt must win a game a Gwent versus the mercenary leader to get information. There’s is a familiar scent in the air.

    • prole
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      7 months ago

      Lots of games have been doing something like this or similar lately, to the point where Rise of the Ronin basically has an in-game Wiki where you can click highlighted words to jump between entries.

      Final Fantasy XVI did an amazing job with their Active Lore… I do like these new features, though I hope that plenty of games still decide to eschew them, as there was something special about oldschool PS1 games and having no fucking idea what is happening or where you’re going.

      Edit: Rise of the Ronin might have a decent in-game info thing, but I think I was actually thinking of Unicorn Overlord that has the wiki-style thing and it’s huge. Either way, it’s a good trend imo.

      • Cyrus Draegur
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        27 months ago

        yeah i thought it was cool how they literally handed the protagonist the notebook and straight up said “this is how you’re going to document your assignments at the academy, also please make sure you summarize other things you learn, and lastly there are reference guides for the magitech tools you’ll be using and various combat scenarios already in it as well”. it’s neat that it’s both a menu element and a prop in the world that is interacted with in-character.

        i’m glad i knew the word ‘diegetic’ to describe it :D

  • @[email protected]
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    277 months ago

    I decided to play Fallout New Vegas for the first time in a while. I started it up, realized that my character is in a sewer “looking for the source of the radiation” and I have no idea why, so I closed it again and played a different game instead.

    • ✺roguetrick✺
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      147 months ago

      That is one of the more unpolished quests that includes a half hearted trolly problem.

      • @[email protected]
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        67 months ago

        Honestly, it seemed pretty straightforward to me. If you’re evil but want a negligible amount of NCR reputation for some reason, kill the vault dwellers. If you’re good and don’t care about faction standings, help free them.

        We’re not a bunch of unga bunga cavemen who can’t deal with the vault reactor once the survivors are freed. That’s just going to be a problem for the future settlers to handle, there is no chance of sudden starvation as long as the NCR supply lines exist and there is a vested interest in securing the dam and helios.

        • ✺roguetrick✺
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          57 months ago

          That’s why I call it half hearted. If you saw actual impacts of further irradiating the drinking water and destroying the food supply of a city with refugees and breadlines, it would’ve been better.

          • @[email protected]
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            37 months ago

            Ah, so half hearted as in an obvious choice. I thought you meant half hearted as in equally bad choices. I guess you’re right that the harder decision would have been a better example of the Trolley problem, but I can’t imagine it would be cooler to make.

  • OsaErisXero
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    277 months ago

    And then I play for a few days and get to the same spot. And then get distracted and stop playing.

    Time is a flat circle.

    • @[email protected]
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      87 months ago

      My issue with Mass Effect Andromeda. “Maybe it isn’t as bad as people say and I somewhat remember. Why did I stop anyway?”

      Get to the same thing that lost my interest last time “Ah, right.”

      • @[email protected]
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        37 months ago

        The funny thing is they set up their goofy little mystery box “collapsed advanced civilization” plot, complete with a quirky Asari researcher, then fucked the actual gameplay into the ground and wondered why no one really cared about the reveals or further mysteries.

        You already did this, and now you’re making it a chore to get to the story. At least make it a nerdy Krogan or something.

        I actually liked the direction the plot was going, because I’m always a sucker for an AI story, but just… Don’t do that. You needed another Mordin to get people to care, not a manic pixie dream Asari.

  • @[email protected]
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    247 months ago

    I wonder why I stopped playing

    Game starts up right before boss I am severely under prepared for

    Ohhhhh

      • @[email protected]
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        47 months ago

        I thought that was Pyanodon. SE is good but can be frustrating with the weir pacing of the space sciences.

        • @[email protected]
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          7 months ago

          Endgame everything is based on random chance, to the point that Nilaus “ended” his playthrough by saying, “Well, technically I’ve won, but I’m not going to run this for however long it takes to actually get the few components I need.”

          Nilaus actually finished his Pyanodon run.

      • @[email protected]
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        47 months ago

        They’re actually making an official space exploration expansion coming later this year

          • @[email protected]
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            17 months ago

            Spoiler: they didn’t

            There’s an RNG feature added, a sort of rarity for crafted items. But Idk if the same dev is responsible for this feature and to me it doesn’t seem that annoying and completely optional.

            • @[email protected]
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              17 months ago

              They made all the endgame products based on chance. You’d set up the reaction and there was like a 96% chance you’d get nothing from it, or the wrong things. It took so long to get the right things that Nilaus gave up

  • @[email protected]
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    217 months ago

    POV: You’ve got 8 buffs that all expire like less than a minute and before they do you get oneshot by a character that looks like a third-rate mob and serves no storyline purpose but happens to stand between you and the area you want to be in.

    And you remember why you stopped here.

  • @[email protected]
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    177 months ago

    Minecraft, for me.

    “Where’s this? What’s this? I don’t remember you or anything of this”

    makes a new world

  • Cowbee [he/him]
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    117 months ago

    I absolutely suffer from restartitis, especially with Fallout, Elder Scrolls, and Borderlands, haha

    • @[email protected]
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      57 months ago

      Or basically every game ever if you have ADHD. I’ll restart a game up to 3-4 times because it’s been a few years/months/weeks/days since I last played it, and as such I have completely forgotten the plot or even how the controls work.

      My restartitis is so bad that I can count the number games I’ve completed on one hand, with multiple fingers missing. One of the reasons why I prefer multiplayer games is cause I don’t have to worry about beating them.

    • @[email protected]
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      37 months ago

      Borderlands definitely. I spend an hour looking through weapon inventory trying to remember why some are better than others, or what I like about them. Then I give up and shelve it again.

      • Cowbee [he/him]
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        17 months ago

        I usually roll a new character when that happens! Borderlands is fun like that.

  • @[email protected]
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    97 months ago

    Renaming desktop shortcuts is a great way to leave yourself game notes if you’re an old like me.

    • Ms. ArmoredThirteen
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      167 months ago

      Yeah I’ve got all kinds of tricks like that. Leaving things on the ground to spell out a reminder, if you can add custom map tags or signs I’ll do notes there, sometimes it’s having a system like “if I’m pointing at the ground it means I am not in the middle of anything important and I need to choose my next steps”

    • @[email protected]
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      67 months ago

      One of my favorite features on the steam deck is the ability to take notes that sync to each game. I’ve wanted the ability to do that ever since Zero Escape included a notepad for memorizing clues.

    • @[email protected]
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      57 months ago

      My Morrowind save has long since devolved into designing my own adventures, battles, and objectives. It doesn’t matter where I find myself, because I have decades of headcanon to inform my next actions.

  • @[email protected]
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    77 months ago

    Sucks when you want to play “that game” but the updates are gonna take another 20 minutes to download and install…by then I’ve lost my “that game” boner.

  • @[email protected]
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    77 months ago

    One great feature of Tales of and Trails games is that they both have a chapter summary of what you did and what you are trying to achieve now.

  • @[email protected]
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    77 months ago

    Playing a Neptunia game, and it has one core mechanic hidden behind a certain control combination press, and no menu tutorials to remind you what it is (controls menu just shows individual buttons). First world problems.

    • @[email protected]
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      7 months ago

      I think I had that when trying to go finish the other routes in Senran Kagura Shinobi Versus, after not playing for 2 years.

    • @[email protected]
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      7 months ago

      Was that the snow planet one?

      I beat it and I still don’t remember the plot. I didn’t know the plot as I was beating it.

    • @pantyhosewimp
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      17 months ago

      13 years? It’s been 43 years. Planet Fall on Atari 800.