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I was just watching the vid! I was like, oh wow all of these levels look really familiar… it’s not imagining new “Doom” locations, its literally a complete memorization the levels. Then I saw their training scheme involved an agent playing the game and suddenly I’m like oh, you literally had the robot navigate every level and look around 360 to get an image of all locations and povs didnt you?
and yet, with zero evidence to support the claim, the paper’s authors are confident that their model can be used to create new game logic and assets:
the objective is, as always, to union-bust an industry that only recently found its voice
Which is funny, as creating new levels in an interesting way is very hard. What made John Romero great is that he was very good at level design. He made it look easy. People have been making new levels for ages but only few of them are good. (Of course also because you cannot recreate the experience of playing doom for the first time, so new experiences will need to be ‘my house’ levels of complexity.