• @[email protected]
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    461 year ago

    As a stupid 7/8 year old I couldn’t figure out how to catch pokemon on red/blue. I just figured that if I kept playing the game I’d eventually acquire pokemon(similar to the anime). I wound up playing the entire game with a charizard and nothing else.

    It was brutal. Imagine my surprise when my friend showed me his team of 6 pokemon.

  • @[email protected]
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    391 year ago

    I started playing Pokémon Red before I even knew how to read. I had no idea how to save and just assumed I would find a save point eventually like a bunch of other games. I have no idea how many times I dejectedly had to turn off the GameBoy halfway through Mt. Moon. I was convinced the save spot had to be on the other side.

    • @[email protected]
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      231 year ago

      When I first played I didn’t know what Pokemon centers were. Everytime I needed to heal I ran all the way back to Mom’s house in palette town

  • @[email protected]
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    351 year ago

    I played Valhiem early in its launch for like two weeks on my own server. Once I finally got my friends to join they were dismayed as to why I had dozens of broken copper pick axes in storage boxes.

    I had no idea you could repair things and kept mining barely more copper than was needed to make a copper pickaxe.

    The game got a lot easier after that.

  • Abrslam
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    201 year ago

    I beat the original dark souls without realizing there were different weight thresholds for rolling. I fat rolled the entire game. Also didn’t realize boosting vigor was important for hp. I did 99% strength/stamina and only as much dex as required to weild my weapons.

    • @sanosuke001
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      51 year ago

      Didn’t realize holding dodge would make me sprint in Elden Ring for like ten hours! oof

  • @[email protected]
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    151 year ago

    Bloodborne… totally ignored that the gun is there to parry attacks and stun enemies on my first playthrough attempt

    • @[email protected]
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      31 year ago

      oh damn, that’s one of the most important gameplay elements!

      Though I remember Bloodborne being super obtuse about teaching mechanics

  • @[email protected]
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    1 year ago

    I was playing ESO for some time, finding antiquities by simply trying to find the excavation site by sight. Little did I know that there was a collectible that you can equip that point to its exact location.

    • HaveYouTriedCats
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      61 year ago

      Went from hating antiquities to being a level 10 when I found that out.

      Also having too many Sixth House tables, but hey, every apartment has one now?

      • @[email protected]
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        31 year ago

        Until you spend 30 minutes trying to find a digging site that you’ve walked by for 10 times already before you saw it in the corner of your eye / screen.

  • @[email protected]
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    141 year ago

    This is fairly recent, but I was playing through a good chunk of Zelda TotK after the training area without the glider. I thought going towards the castle was supposed to be towards the end, so I wound up crawling up the great plateau to the old temple of time hoping to find it.

    I was trying to play without spoilers, but luckily a friend set me in the right direction

    • @[email protected]
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      1 year ago

      The glider placement was a lot less obvious in TOTK for sure.

      Similarly, I was completely ignorant about what the chasms were for until 2 days in when my friend casually drops that she’s been exploring [redacted because spoiler markdown isn’t working for me] and I went “Wait, there’s a WHAT?”

      I’d missed a pretty critical side quest and I probably wouldn’t have noticed if my friend hadn’t told me.

      Times like these are when our inclination to ignore quests for later really bites us in the behind…

      • @[email protected]
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        31 year ago

        I also ignored them for way too long.

        When I finally decided to drop down and discovered the old mine with everything else that place has to offer (trying not to spoil), I was a bit pissed for not exploring earlier.

        It also took me waaaay to long to realize the maps are “connected” and so are shrines/lightroots…
        Just randomly noticed it after probably 50 hours in-game

        • @[email protected]
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          21 year ago

          If you follow the side quest introducing that area, I think there’s an NPC that mentioned that tidbit. Though, my friend didn’t remember that until I brought it up too, so you may have just not encountered it.

  • @[email protected]
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    131 year ago

    I changed my control scheme in rocket league like 1k hours in. Really needed the ability to boost while jumping among other things. It was a totally brutal transition, but I’m glad I did it.

      • @[email protected]
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        21 year ago

        I think by default boost is circle (PlayStation) and B (xbox) and jump is x (PlayStation) and A (xbox). I believe roll/slide is mapped to square (PlayStation) and x (xbox). I changed boost to square/x and the roll button to l1/lb. I kept jump the same. It makes it much easier to jump/boost/roll/accelerate all at the same time.

      • @[email protected]
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        11 year ago

        I still have jump on ps:x or Xbox:a, and mapped boost to rb/r1. Then drift and air roll on lb/l1

  • youthinkyouknowme
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    131 year ago

    Skyrim. Was well into the game and was walking everywhere instead of using fast travel.

  • @[email protected]
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    1 year ago

    I played Total War: Warhammer a distressingly long time before I found out you could pause

  • @[email protected]
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    121 year ago

    As an 8 year old without much of a guide at all, I was a very proud Magician on MapleStory… one who dealt violence with her trusty magic wands and staves… physically.

    I didn’t understand what skills and hotkeys were until several years down the line when reading comprehension and life experience improved.

  • @[email protected]
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    111 year ago

    When I was a kid, I used to “play” Operation Flashpoint. I remember being too dumb to realise that the mouse was used to move the camera so it was basically me moving around with arrow keys and strafing to see a little to the left and right.

    • @[email protected]
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      1 year ago

      Ah yes, the transition point when video games moved to assuming people have a mouse. A similar thing happened to a lot of people when games assumed you have a soundcard.

  • Raven FellBlade
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    101 year ago

    Xenoblade Chronicles 2. I was almost done with the game before I realized you leveled up in camps and inns. Game went from really hard to pushover easy in 5 minutes.

    • @[email protected]
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      11 year ago

      Really? I didn’t do it on purpose because I knew it’d fuck up my fun with the game. And I was right. Friends told me it was too easy for them and meanwhile I was micromanaging everything. This had the neat effect that, once I had the perfect setup, I even finished the superbosses easily.

    • @[email protected]
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      -11 year ago

      It’s extremely easy to entirely not understand a huge amount about that game because it outright doesn’t tell you most things, at least not very well

  • @[email protected]
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    101 year ago

    One of the first computer games I’ve ever played is StarCraft. For context, the game is about human battle with aliens similar to Starship Troopers. The game story has three acts, each from different point of views. It is supposed to start from human pov, and then alien pov, and lastly another alien species. However due to English being my second language, I somehow started with the alien pov first. So my first impression of the game is that I play as a disgusting xenomorph alien species battling mankind. It’s not until later that I realized I missed an entire human chapter of the game.