• raptir@lemdro.id
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    2 years ago

    Diablo 1 had a duplication bug through its final release and no one was ever “actioned” for exploiting it. Let people have fun with the game FFS.

    • Atomic@sh.itjust.works
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      2 years ago

      Their entire business model here is to maintain the whales who play at the top 1% level of Great Rifts that spend the most time in the game.

      When that’s your business model, you can’t let players get too strong without having to spend a lot of time in the game. Because getting strong is the goal, so the more time you spend, the more invested you get, the more likely you are buying these extra things.

      They need to feel stronger than others. So they can justify the time spent. But when everyone can be superman. Well, then no one is superman.

      • PenguinTD@lemmy.ca
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        2 years ago

        I think they have but the exploit probably also generated a new uuid. (I have no idea how they implemented but I believe they can track down all the items. )

    • Moneo@lemmy.world
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      2 years ago

      Fuck Blizzard but do they not have an in game economy to maintain? You wouldn’t tell Valve not to patch CS dupe exploits.

      • probablyaCat@kbin.social
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        2 years ago

        Does this game have pvp? I haven’t played any diablo. But if this is just PvE and people can easily remove someone from a group, then I fail to see this as anything other than them milking IAPs. If it has PvP or something then i can understand.

  • 1984@lemmy.today
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    2 years ago

    PC Gamer is like “we will let you know when this is fixed”… Since when are they the middle man? Blizzard will tell players when this is fixed. PC Gamer is not even needed in the conversation. :)

  • bastion@feddit.nl
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    2 years ago

    Game tradeables are a great case for block chain, even of it’s just some in-house one. No creating of new tradable items except by some offline key. Otherwise, the store only deals in pre-printed items. Plus, there’s a history for everything.

      • bastion@feddit.nl
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        2 years ago

        Blockchain is a means of tracking information, typically virtual balances, usually with full history - but it varies in its level of decentralization.

        While one of the big uses of blockchain is distributed trustless consensus, that is by far not the only use. It’s also great for inventory tracking - virtual or otherwise. Decentralization is just a kind-of bonus for redundancy, in such a case.

        Systems already exist for blockchains - fast ones, too. They can use existing open-source code.

        What benefit it provides is that only official Blizzard tokens are on the chain - each one signed (in batches, of course) offline by Blizzard in an official ‘printing’.

        Someone discovers an exploit that gives them more tokens? The answer is ‘from where, and who signed them?’

        Now, this doesn’t prevent someone who has a hacked system from getting screwed and losing all their items. But it does prevent magic item gain just because you fiddled with the interface in a certain way, and a counter went up.

        It also means that, if you did somehow find a way to steal, the history of that is there, and the transactioms can be reversed.

    • zipzoopaboop
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      2 years ago

      Sounds like a lot of resources to burn on some worthless bs of non consequence