hey, it also has one of the best boss themes ever made, in which the fucking boss himself does the lyrics, give them some credit
The music priorities for this game were weird.
Okay do well have one song, and there will be sad and happy and instrumental versions of that song. And we’ll use that song for everything requiring music. Except for this one optional boss battle that is the result of specific choices that were made. He gets a super dope completely different song that he sings himself.
Man that one optional song started and I was just like “Oh holy shit this is a fucking banger” and added it to my dialy song playlists
I shat bricks, because you know it, when the boss starts singing its own soundtrack, you are in for a though fight
see I wanna agree but one of my favorite game OSTs, Undertale, does exactly the same thing, so I can’t knock the approach
It’s called leitmotifs, and Toby Fox is a master of it. You introduce a character and their theme so that a person listening connects the two. And then you can bring up those themes in other songs, and without any context, people can know who those songs relate to and even guess what’s happening.
It worked for Super Mario World, too.
That’s because he’s actually the last boss and he gets what he deserves.
At least the song is 🔥
The harpy version is stuck on my head for days every time I go through that part
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Ehh
I don’t see how they could make the level cap 20. The spells would be really hard to regulate at that point.
Neverwinter Nights 2 and BG2 had 9th level spells in a real time with pause game and it worked fine. So it is totally doable, especially since BG3 is turn based.
How tf would you implement Wish though
just because you add spells doesnt mean you need to add ALL spells, not every spell is available levels 1-9 in BG3. We just dont need to add in things like Wish.
As a side quest or dialogue, which is what bg2 did
Just have it give you the ability to cast any spell. It’s the basic ability of Wish and the only thing that won’t make you roll percentiles to see if you lose access to the spell forever.
Of course it is technically possible.
What they mean is how difficult it is to balance.
I’m fine with it being unbalanced like Throne of Bhaal was, where the only people who stood a chance against you were other children of Bhaal. That was a blast and a unique experience for a crpg with some really cool powers.
Imo it shouldn’t be balanced. But there has to be buildup in the story and ToB had two full games of it.
And they were based on 3.5e and 2e, respectively, both of which are far less balanced than 5e.
They can’t and said as much for specifically this reason. Probably the best video game to come out in recent memory, but people will still bitch.
No, they can, they just have to accept that it isn’t supposed to be a balanced experience in the first place. It was an absolute blast in throne of Bhaal. They would need a story that actually justifies it though.
Also, is anyone actually “bitching” about it? people just want more bg3 with their character and who can blame them for that?
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Just to be technical, here… Those past games, BG1 and BG2, utilized a very different ruleset (the ADND ruleset, if I recall correctly) to the ruleset BG3 utilized (5e). While they share a lineage, ADND and 5e are quite different.
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Easily implemented level 20? Most tabletop game masters can’t implement a level 20 game without the limitations of a video game. They invariably wind up cartoonish, broken, and unbalanced. There is a reason there is only one official adventure that even ranges up to 20. Balance may not matter to you but It does matter for a game.
You’re absolutely right… it’s a game. Larian could do whatever they wish. Then again, what’s the point of utilizing an IP and Ruleset for your game if you’re not planning to adhere to that IP and Ruleset as closely as you can within the limitations of PC game? And if you do adhere (as much as you can) to the rules, then there are going to be some things that are possible in one ruleset that are not possible in another (and vice versa) while maintaining a fun player experience in a medium (PC gaming) that cannot adapt rules like a human can while still being accurate enough for those players that know the ruleset and those that have never used that ruleset before.
I want to have the level 12 characters fight a level 20 pc for fun.
You can’t. Any lvl20 Spellcaster would tpk the whole party in one spell 😂
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A simulacrum of him, to be precise. That’s why he turns to water when you kill him.
A simulacrum that, again, doesn’t have any spells or abilities that give a level 20 wizard real teeth because they aren’t built into the game.
Must have been an old one that was wearing out.
Wait until OP discovers there’s a whole RPG dating sim after the character creator.
Make the inventory less clunky.
I have 2 requests to improve inventory management:
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Let us rename pouches/backpacks so we know what we stored there.
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Let items you pickup stack with items inside your backpacks/pouches. They already do this with alchemy items and food, so the code is partially there.
Also allow scrolls in a backpack to be accessible in the context menu.
And allow those bags to be opened when it is not your turn.
Or Automatically tag bags based on content.
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I can’t imagine playing on a controller.
Replaying Hades, the music literally makes me go look up the artists on Spotify and follow them
I believe the composer, Darren Korb, also voiced Zagreus and Orpheus.
Just Orpheus, not Zag.
But Darren Korb and Ashley Barrett are an absolutely insane musical duo.
I need more games where Ashley sings more, because all her songs in Transistor are amazing.
Having Orpheus’s voice compose the music for the game makes sense from a narrative standpoint. Another point for Hades!
Worth checking out transistor for the same reason
And Bastion.
Maybe skip this one if you don’t like rolling off into nothingness on a regular basis. Pacing is also much slower than Hades.
I just read that in the voice.
Yeah the first 10 hours it’s like nice and all. After 80 hours you just wanna drown her in this damn river. Also the way the music swells everytime you kill an enemy…
I’m 120hr in and honestly still love it. I still do wish there was a lot more variance in music though for sure.
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O sing a song of Balduran, who founded Baldur’s Gaaaaaate.
Empire golden built on trade, could not avert his faaaaaaate.
I always belt that shit out with the singer in the tavern when I long rest. Shit gets stuck in my head so bad.
Don’t tie all the best items to characters that you might kill or not save in a durge playthrough.
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I haven’t actually played durge yet, but I’m planning to this next playthrough. I’m almost finished with my 2nd playthrough, which was supposed to be an evil playthrough, but at each choice, knowing how much I would be missing out on led me to helping and saving people, instead of telling them to fuck off and then hitting them in the face with my sword. Except for Balthazar. I wasted no time talking to that ugly bitch. I just attacked him.
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Even if I was evil, I’d never team up with someone like him, unless he could provide me with something that I couldn’t obtain without him. He’s incredibly selfish, arrogant, and condescending. I can’t see any evil -or even any good- character I play tolerating his banter, and demands. The only reason I didn’t kill him outright in the first playthrough was because he killed me when I tried. LOL. I just wasn’t powerful enough the first time through.
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What? I don’t think he’s terrible. Are you confusing what I said about Balthazar, thinking I’m talking about Gale?
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I used his hand to impress the murder tribune in my Durge playthrough.
That’s the whole point of going evil though. You’re taking a harder path. Being a murder hobo doesn’t end up going well for anyone.
Evil isn’t about being a murder hobo, that’s more of a homicidal maniac than an evil character (although it’s still evil). A lot of times it’s about being completely selfish, and self absorbed, but also manipulative to get what you want. Some of the most successful people on the planet are evil, hell, possibly all of them. It feels like there should be other rewards for an evil path.
I don’t know how far you’ve gotten in the story but there are story specific rewards for evil acts in a durge playthrough. Whether they make up for the loss of the tieflings and the gear they hold is debatable but there are evil rewards.
That’s good to hear! I haven’t played durge yet, I just read a lot of feedback that it’s lacking quests and gear. I’m planning on playing as durge on my next playthrough. Are there special dialogue options if I choose the white dragonborn character instead of making a custom one?
Are there special dialogue options if I choose the white dragonborn character instead of making a custom one?
Not sure on that one. I can’t stand playing a character without darkvision. Preferably improved. I personally like drow since you get a fuck load of dialog choice good and bad so you get to decide what type of drow you want to be. For Dark Urge you usually get two different choices also. Either give in to the urge or push it away. Both are stellar story experiences.
Thanks! I’m playing as Drow right now, and you can basically just waltz into all the bad guy headquarters up until the Shadowlands. It’s pretty cool.
One thing I remembered that is similar to your question about using the white dragonborn for dialogue. If you leave the dark urge’s name as The Dark Urge there are a few lines where the narrator will say “You say your name, The Dark Urge, out loud” instead of “You say your name out loud” if you have a custom name. The first instance is when you awake on the beach after the intro scene. There might be more but I can’t remember off the top of my head.
I gave up my honor run because of that fucking butler. Went to sleep and woke up with Shart dead. It broke my heart
Shart and Gale were dead in my run. It broke my heart but I found solace in Papa Bear Halsin.
Remove the party limit
Or just bump it to six
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You can on PC with a mod.
All I can hear when I hear the main theme is “highway to the danger zone”. And now I have infected the rest of you.
I usually play when everyone else is asleep, so the volume is never high enough to hear the music. I’m safe from your curse.
I remember Divinity Original Sin was the same, the song was really shrill too, they don’t appear to have a good track record with a games musical score
Likely no dlc, hasbro laid off their side of the team who built the game so making more dnd content would probably be too much of a hassle and struggle for larian
The game is too good to not deserve additional content! My fingers will be forever crossed!
baldur’s gate 3 but it’s dream daddy
It’s not already?
I have one single mod: disable the music in elfsong tavern