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    • Dran
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      2811 months ago

      Monitors. It’s not there yet but imagine a world where you have like 8, 30-inch, 4k monitors in a giant grid and it costs like $600. That’s the endgame here. Get VR tech to the point where it’s better than buying physical displays for general productivity.

      • @[email protected]
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        811 months ago

        Though in that case, I’d rather have these virtual displays driven by my PC, not some bs apple ecosystem.

        And their resolution and size are arbitrary. Those have meaning in the physical world because they are physical objects that need to have dimensions and must fit those pixels within that space. For virtual displays, it’s only limited by how much of your field of view would you like to dedicate to each display and how high is the resolution of your headset.

        And this is only really scratching at the surface of what AR might be capable of. Why use virtual displays when windows could be displayed floating without a display? Why use windows when UI elements could be floating on their own? Why show a screen playing a video when you could render the video as a semi-transparent 3d scene happening around the viewer (other than the obvious "because it’s in video format, not 3d)?

        That said, I’ll wait for someone else to do it since apple likes to take good ideas and simplify them down to the point of frustration.

        • Dran
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          311 months ago

          Yeah I don’t want Apple’s implementation either, just saying to the other guy where I thought the endgame was headed

        • @[email protected]
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          211 months ago

          Your vision starts with iVision. You can see that Apple is trying to do most of that. If the high priced niche product succeeds, everyone else will jump on that bandwagon and your vision is a few years away

        • Dran
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          511 months ago

          The resolution isn’t quite there yet, and I think the headset is too heavy to wear for 8hrs a day, 5 days a week (plus leisure if you’re a gamer or hobbyist)

          • @[email protected]
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            011 months ago

            Quest 3 is light. 515 grams. Vision Pro is 600-650 grams.

            Yes, pass through resolution isn’t there yet. Virtual monitor are fine though, especially large.

        • conciselyverbose
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          311 months ago

          No you can’t.

          The resolution is not close to sufficient for a monitor with any meaningful amount of text on it. Your eyes will be bleeding in about 2 minutes.

          • @[email protected]
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            011 months ago

            For pass-through monitor reading, yeah. 4MP won’t compare to the iVision’s 12MP. But “Quest generated” monitors are perfectly fine, especially if you blow them up to 8 feet.

            • conciselyverbose
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              311 months ago

              I’m not talking about passing monitors through. I’m talking about having multiple virtual monitors in your field of view.

              A shitty virtual 1080p screen taking your entire field of view is not even vaguely capable of being used for productivity purposes. It’s not remotely close. The whole point of multiple physical displays is to have a meaningful amount of information directly visible at once.

                • conciselyverbose
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                  111 months ago

                  That’s the generous best case of what you can tell a computer to display to, and it is still guaranteed to make text look like absolute shit.

                  It is not possible to use the terrible resolution of any of the quests to replace multiple physical monitors for productivity. The displays are bad for literally everything but entertainment.

      • originalucifer
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        211 months ago

        the use cases ive seen would never use this, like 911. having run a 911 center, this product would never be implemented despite the 8 giant monitors at each station.

        this is just an incredibly niche product, with very niche uses… and realistically its a toy that might be also used by some very specific industries.

        • Dran
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          811 months ago

          Why not? it’s a lot more space efficient; it’s a lot more power efficient. The only thing holding it back is cost and comfort. I’m a developer rocking 4 monitors standard for work and I can absolutely imagine a world where I just have a desk, a keyboard, and a headset.

          • originalucifer
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            311 months ago

            its about use case. in a 911 center, for example, all people need immediate access to all information in the room… often personnel not sitting at that station it is a non-static environment for a plural audience.

            and cost is not really an issue anymore. giant, flat screens are Dirt cheap. this will never, ever be cheaper than the equivalent. they have new monitor tech rolling out that is literally like wallpaper.

            i just cannot envision a generic use case that would make it popular

            • Zoolander
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              411 months ago

              I don’t understand this. Using something like this would give people more immediate access to all the information in the room and increase the amount of information they have access to. Your vision isn’t obscured with this. That’s why they’re calling it a “spatial computer”.

            • Pepsi
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              411 months ago

              we know you can’t lol

              that doesn’t mean they don’t exist though

                • Pepsi
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                  111 months ago

                  Dude you obviously aren’t going to listen.

                  You decided this product isn’t going to be useful for anyone because you personally don’t see any utility.

                  You’re personally offended Apple didn’t make a VR headset for you. I’m sorry kid.

                  What I don’t get is the caustic hostility you’re displaying in this thread about a product for creative professionals and tradesmen (of which you are neither).

                • @[email protected]
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                  111 months ago

                  But you set up one example, just to knock it down. What about people who WFH? This sounds great for them.

            • @[email protected]
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              11 months ago

              In 911 centers does anyone use a headset for answering calls or are all calls only on loud speakers?

              AR/VR could work the same. You have your private view screen just like you have your headset. When you press a button, your view becomes public on a large standard display that anyone can see just like when you press a button to switch from headset to loud speaker.

              • originalucifer
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                311 months ago

                a little of both. they wear headsets and have little local speakers per station. in a room you can get a pretty good idea of what each station is doin if youre within range

                but this all just sounds like extra, more expensive steps to whats currently happening. this is a product begging for a problem to solve… and remember, existing solutions are continually cheaper and easier to implement.

                also, no op is going to want to wear some giant head thing for a 12 hour shift. reminds me of when they pushed touchscreens like it was the end-all be-all of compute (even in 911!) turns out no one wants to keep raising their hand constantly for 12 hours.

                • @[email protected]
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                  111 months ago

                  also, no op is going to want to wear some giant head thing for a 12 hour shift.

                  Who would want to wear a headset for 12 hour shift? I get irritated after an hour of wearing headphones.

                  I got my kids some Quest 2’s last year and it’s amazing. So I can see in 10 years it might be good for productivity. Dismissing it because it isn’t useful for 911 call centers is kind of ridiculous.

            • @[email protected]
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              111 months ago

              You can still make the same argument about laptops. Desktop computers and monitors are dirt cheap and so much better than laptops that I just can’t envision a generic use case that would make it popular …. Yet that most of the market now

        • Bizzle
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          111 months ago

          When the iPad came out everyone thought it was the dumbest thing ever 🤷‍♂️

      • @[email protected]
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        111 months ago

        I don’t understand how that would work, I work a lot across multiple spreadsheets and looking from screen to screen is ideal. Moving my eyes to look from division to seems straining.

        • Dran
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          211 months ago

          You wouldn’t just move your eyes you’d move your head the same as you’d do at a desk. That’s the tracking part of the headsets

    • @[email protected]
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      1311 months ago

      From what randos on the net have said the next closest headset that doesn’t require a computer to operate costs $5k+ so from an enterprise standpoint they could more cost efficient there. So apparently it might appeal to the enterprise market.

      • @[email protected]
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        1311 months ago

        I have seen much dumber, much more expensive tech in the wild in offices.

        If it lives up to the hype, it could replace 2-3 desktop monitors (or convince some executives it can, anyway). It’s about the same price as two Apple Studio Displays. I’ve seen offices with very expensive standard equipment. $3500 per employee isn’t all that much to begin with if it’s legitimately useful.

        • @[email protected]
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          211 months ago

          Except an employee leaves and a new one doesn’t mind using used monitors. Try that with a stinky used headset.

        • @ReallyActuallyFrankenstein
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          211 months ago

          I’m just genuinely confused by the value proposition. $3500 seems to be about a 1000% Apple Tax over comparable tech. I’m sure the interface will be slightly nicer, but the Venn diagram of those who need the unique benefits of Apple’s product overlapping those who have this much money to spend has to be very small. For business or personal use.

          • @[email protected]
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            211 months ago

            $3500 seems to be about a 1000% Apple Tax over comparable tech.

            Do you have an example of comparable tech?

            • @ReallyActuallyFrankenstein
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              211 months ago

              To be clear, my value question and note about the Venn diagram is that there may be a specific configuration of features only on the Vision Pro, but “comparable tech” includes to me all of the standard VR/AR products out there that as I understand it (correct me if I’m wrong) can do 95% of what Vision Pro can do. So, the Quest line, the Vive line. Even the ultra high-end products I think are only $1500, aren’t they?

              • @[email protected]
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                111 months ago

                I’ve got a Vive, it’s nice but I wouldn’t say it’s comparable to the Apple headset. It’s VR only, like Meta’s but Apple are trying to do both AR and VR. The biggest difference though is in the displays. The Vive is great for gaming but that’s about it. Movies don’t look to great and working with text is a horrible experience due to the low resolution and the screen door effect.

                Apple’s is probably the first “affordable” headset that can be used as a replacement for a monitor.

          • conciselyverbose
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            11 months ago

            There is no comparable tech.

            You can’t get just a headset with comparable resolution, without the high quality low latency passthrough or the computer, for meaningfully less.

    • @[email protected]
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      511 months ago

      The best explanation I’ve seen is it would be nice on airplanes so you can watch movies and not have to awkwardly scrub past everything that might offend the toddlers behind you.

    • @[email protected]
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      011 months ago

      Admitably I have too much money, but I might buy one of these in a few years as a monitor replacement. Depends on how good it is and how good the alternatives are

      • @[email protected]
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        211 months ago

        Here’s the state of the art VR: https://www.bigscreenvr.com/. You’d need that plus Valve base stations and controllers, so about $1500 total. It’s miles ahead of anything anyone else is offering, especially Apple. You can’t demo it to others though, it really does only work for the person that it’s made for.

        • @[email protected]
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          211 months ago

          I’ve seen the LTT video on that. Trouble is I’d need a computer to power it since my work computer struggles as it is. I work from home and the office and being able to use it in both environments would be helpful. Base stations are a pain in the ass to setup when you want to switch location a couple times a week.

          One of the standalone headsets make a lot more sense for my use case. I’ve been thinking about getting a quest 3 but I need to use one to see if the fidelity is good enough. I wish there was a linux based headset I could tinker with but the VR market is still young. Hopefully Valve will pull a steam deck in VR.

  • @[email protected]
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    4411 months ago

    Okey, so Apple would have to make client apps to those services by themselfs… Oops! All proprietary.

    • @[email protected]
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      1411 months ago

      I’d guess it’s mostly just a low volume set of use cases. So few people are on iVision (my new name for this) that it doesn’t make sense to devote development time to it.

      Same problem the windows phones had

      • @[email protected]
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        411 months ago

        The vast majority of “apps supported on Vision” will act as a floating screen in front of you. So essentially the same as a typical iPad app. Doubt it takes any development time at all

        • @[email protected]
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          611 months ago

          Have you ever worked with Apple SDKs? They’re kinda a mess. They’d still need a dedicated team to build, support and manage the app, and they clearly don’t feel it’s worth it.

          It’s still 4-5 full time developers at least. Probably a full few teams also including marketing, legal and a few other departments.

        • @[email protected]
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          311 months ago

          The same could be said of iPhone apps on iPad but Apple still forces you to make specific dev for the iPad.

        • @[email protected]
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          211 months ago

          This is how Windows Mixed Reality operated (Back when UWP was still a thing) and it actually worked great.

    • Bakkoda
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      1111 months ago

      This is just businesses slowly shrinking back to their actual valuation. No one’s shelling out a thirty percent gratituity just to be involved with very expensive vr.

    • @[email protected]
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      711 months ago

      Pretty much every other platform charges 30% too. Steam? 30% Xbox? 30% PlayStation? 30% Google Play? 30% Samsung Galaxy Store? 30% YouTube Ad Revenue? 45%!

      The only one that doesn’t is Epic, which charges 12% and recently it came out that they were struggling to make the store profitable.

      So, not sure why Apple gets singled out here.

  • @[email protected]
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    2511 months ago

    Why bother with making any apps these days when you can just build a web app and have it work across platforms.

    • 2xsaiko
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      2311 months ago

      Because they almost always universally suck across platforms. Only exception I’ve seen thus far is Figma.

    • lionkoy5555
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      211 months ago

      First thing comes to mind is app integration with vision pro. I guess web app is not native enough for what they want to achieve

    • @[email protected]
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      011 months ago

      Because once you add all the tracking and advertising, and try to prevent ad-blockers, they don’t work as well. You’re also limited in tracking by restrictions all browsers have to some extent

  • @[email protected]
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    11 months ago

    Thats a big oof. Imagine buying this thing, going into the Appstore and not even finding YouTube and Spotify! Would immediately dampen my mood.

    This feels a bit like Smartwatches (Android Wear and Apple Watch) all over again for me. Where already at launch the third party “App” selection was really underwhelming with Major Apps like Youtube, Spotify, … absent and it never getting much better.

    But I get it. Apple always talks a big game about how much they love developers and how awesome they are but in reality they treat them like shit. Now Apple needs them and they give Apple this middle finger. Rightfully so!

  • @[email protected]
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    2011 months ago

    You could just load them in The web app anyways. It wouldn’t make sense for them to put dev resources on building an app for an unproven platform.

    • Supercritical
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      111 months ago

      Pretty sure. He’s been rocking the longer hair for a little while now.

  • @[email protected]
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    1411 months ago

    Why bother putting in the effort of developing and testing an app for a totally new platform that Tim Apple and 3 other people will use?

    • kirklennon
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      11 months ago

      As a practical matter all they have to do is not proactively block their iPad apps from being available, which is the default.

      Literally zero effort: Their iPad app is available for the Vision Pro and works perfectly fine.
      Minor effort: Block the iPad app from being available.
      Extra effort: make a specialized visionOS app that takes advantage of additional hardware features.

  • @[email protected]
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    1211 months ago

    makes plenty of business sense to wait until millions have shipped and yet before competition eats their lunch. what about steam? open brush? what killer app would you wait for?

  • @[email protected]
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    811 months ago

    Nice of Google to let us know we can just use Safari with Adblock, SponsorBlock, DeArrow and Vinegar to have a better experience than with their app.