Sigh…you really can’t make this crap up.

  • NigahigaYT@lemmy.world
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    1 year ago

    While I don’t know enough about this specific title to say whether it’s right or wrong, I do think that eventually something’s got to give and people will need to accept prices higher than $60 or stop complaining about DLC. New game prices have been the same for decades at this point but game development costs have only grown. I’d happily pay $80 for a great game that didn’t need to rely on microtransactions to sustain itself

    • clayh@lemmy.ml
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      1 year ago

      Wild because games in the $20-$40 range have been killing it the last couple years.

      Maybe instead of charging more, big developers could spend less on overhead and bureaucracy. Palworld is made by 4 guys and has sold more in a few weeks than most AAA releases last year. Hifi Rush, cyberfunk bomb rush, subnautica if you want examples out of early access.

      Maybe instead of gamers getting used to higher prices, game publishers should get used to lower sales until they wise the fuck up.

    • squid_slime@lemmy.world
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      1 year ago

      Game development isn’t as expensive as made out, legal costs and marketing. But mostly greed and share holders are main issues in gaming right now

    • Malix@sopuli.xyz
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      1 year ago

      I’d happily pay $80 for a great game that didn’t need to rely on microtransactions to sustain itself

      I’d be fine with this, but… They’d just add the mtx anyway, because why not? Gotta make ALL the money, not just a lot of money.

    • alsimoneau@lemmy.ca
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      1 year ago

      Hades, Risk of Rain, Captain of Industry, Against the Storm.

      Plenty of great games are under 40$. They just don’t get made by large companies with shareholders and executive and marketing overheads.