The same with Google’s recent Doom demo, this is just for headlines and nothing else. Non-deterministic AI generation is antithetical to what a game is, unless it’s an art game focused on the very fact it’s non-deterministic.
For example I played Super Mario Bros. and notice now if there’s even a 5ms delay in the controls. It’s instantly frustrating that my actions are non-deterministic in that small way. You need the game world to be persistent and reliable, and there is an extremely efficient way to do that right now, with code.
Making AI generate it is a parlor trick that is doubly worse - both unreliable and far more expensive to generate.
The same with Google’s recent Doom demo, this is just for headlines and nothing else. Non-deterministic AI generation is antithetical to what a game is, unless it’s an art game focused on the very fact it’s non-deterministic.
For example I played Super Mario Bros. and notice now if there’s even a 5ms delay in the controls. It’s instantly frustrating that my actions are non-deterministic in that small way. You need the game world to be persistent and reliable, and there is an extremely efficient way to do that right now, with code.
Making AI generate it is a parlor trick that is doubly worse - both unreliable and far more expensive to generate.