• @[email protected]
    link
    fedilink
    English
    791 year ago

    The first time I saw Ubisoft doing this was actually kinda neat because it was done well.

    It was Rainbow Six Vegas/Vegas 2 and the billboards and posters scattered around were real ads. I thought it was a clever way to improve immersion.

      • @[email protected]
        link
        fedilink
        English
        261 year ago

        The way they did it was actually, dare I say, tasteful. Basically the only time you’d see ads is when realistically it’d be likely for a poster or bill board to be present.

        I remember one map was set at an exports event and they had esports sponsors everywhere.

        • Cosmic Cleric
          link
          fedilink
          English
          13
          edit-2
          1 year ago

          The way they did it was actually, dare I say, tasteful. Basically the only time you’d see ads is when realistically it’d be likely for a poster or bill board to be present.

          Placement isn’t the issue though.

          If you recognize it as a legit/real advertisement, that breaks the immersion.

          Your mind thinks “Why am I paying money to watch commercials?”, and that breaks the immersion of whatever virtual world you’re in at the time.

          • @[email protected]
            link
            fedilink
            English
            8
            edit-2
            1 year ago

            If the game is set in the “real world”, an advertisement for a fake brand of a real product is, to me at least, more immersion breaking than it being a real brand for that product. Now if the game isn’t set in our world it’s a completely different story.

            • Cosmic Cleric
              link
              fedilink
              English
              7
              edit-2
              1 year ago

              The thing though is that the real advertisement will remind you that you paid money to watch a commercial, and that’s where the immersion breaking happens.

              With a fake ad you know you didn’t pay real money to some other real human being somewhere else, and that your purchase went just for the recreational value of the game you’re playing.

              In other words, it’s not the content of the ad, but the realization that it’s a real ad, regardless of it’s content, that’s immersion-breaking.

      • @[email protected]
        link
        fedilink
        English
        111 year ago

        When you swing downtown to time square in spiderman, does your brain really care if it’s a real product on all those signs?

    • Cosmic Cleric
      link
      fedilink
      English
      331 year ago

      Clever or not, you’re not paying to watch advertisements, you’re paying to play a game as a recreational activity.

    • @[email protected]
      link
      fedilink
      English
      311 year ago

      I did think it was clever, but I distinctly remember for R6V1, every single billboard, truck side, and bus stop poster, was Shia LaBeouf staring at you with binoculars for the movie “Disturbia” lol.

      I guess in the R6 universe that was going to be the biggest film release of the century hahaha. Maybe they just didn’t get a ton of takers?

    • @[email protected]
      link
      fedilink
      English
      1
      edit-2
      1 year ago

      I want to note since people are not happy with this example and still talking about the good old days, this method is pretty old-school In X-Men Mutant Academy is a pretty bad example but that’s why I remember it and I want to provide some sort of proof