• @[email protected]
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    45 months ago

    Totally understandable in your case. I’d like to see GIMP merge the PhotoGIMP project and make further modifications to bring the app more in line with current best practices. They could make the “classic” vs “modern” UI toggle-able on first launch. Its underlying functionality is not bad, but it’s just so far outside of what people are used to today. It’s like like asking a random 20-year-old to use dialup and Netscape Navigator.

    • @[email protected]
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      55 months ago

      The problem with that, though, is if they changed the workflow to be like Photoshop, it would leave those of us who know how to use Gimp but not Photoshop high and dry

      Gimp is intuitive to me at this point because I have some idea of how it looks at raster image manipulation from using it off and on for years. I have no clue how to do things in Photoshop that I can do easily in Gimp. It may be the better user experience, I don’t know.

      If they ever do that, I really hope they leave the option for it to work like classic Gimp in there, because people like me don’t actually do image editing that much overall and relearning would be painful for much longer than someone who can deep immerse themselves until they get it. I’d hate to do it but I think I’d have to stick with an old version if that happened without any way to keep doing things the same way

      • @[email protected]
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        5 months ago

        if they changed the workflow to be like Photoshop, it would leave those of us who know how to use Gimp but not Photoshop high and dry

        That’s a VERY good point. I think a good example would be how Blender has evolved in the last decade or so.

        It started out very “in-house” and unconventional, but it had very specific UX principles in mind rather than just aping “ThE iNdUsTrY”. Coming from learning 3D MAX to OG pre-3.5 Blender was really difficult. Right-click select?!

        But like Blender, I feel like GIMP could benefit from having easily adjustable settings that could line up with what a particular user finds intuitive. Certain layer behavior seems to be the big one here. The settings are there, they’re just awkwardly small buttons or buried in menus.

        (Adding the universal transform tool was a VERY nice jump in the right direction.)

        Blender’s UI / UX overhaul caused a bit of screeching, but overall was instrumental in balancing accessibility with familiarity to existing users. It made those options very accessible and modular.

        For instance, I always use left-click-select, but I use the “Blender way” for everything else. If someone’s coming from Maya? There’s the “industry standard keymap” for them.

        Sorry for the ramble. LOL

      • @[email protected]
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        5 months ago

        From the post you replied to:

        They could make the “classic” vs “modern” UI toggle-able on first launch.