• @[email protected]
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    44 months ago

    I don’t care if it’s predatory; the server requirement means they can change that at any time. It also means that it’s not built to last like thousands of other quality games are. Helldivers 2 will be completely unplayable in 30 years, but we’ll still be able to play Baldur’s Gate 3 no matter what happens.

    • @[email protected]
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      34 months ago

      Not every game needs to be playable forever. Yes, BG3 should be playable indefinitely and with mods it would probably be worth it too!

      But there is also space for games that have a design for a shared group experience with a changing world that will result in a limited lifespan. If the world in HD2 didn’t chsnge and there wasn’t an evolving setting it would probaably grow stale a lot faster as the gsme play itself is repetitive. Events like wiping the automatons off the map and them reappearing are only clever once, and wouldn’t hold up on a replay. Without major orders there is less community engagement with the fantastic setting leading to more multiplayer dives once all the unlockable stuff has been unlocked.

      It is a different kind of game and there is space for that alongside the other replayable games that don’t have a limited lifespan. It isn’t like all the games similar to BG3 are going to hold up nearly as long as BG3 either, it stands out as one of the best of its genre.

      • @[email protected]
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        54 months ago

        Why not? Surely after some time, HD2 would be fun to replay, even if the content was the same as the last time. Not every game needs to be continually played forever, but games should be replayable forever. I still replay very linear games periodically even though I’m not seeing anything new, because I want to relive my memories of the game.

        Another option is procedural generation, which would work really well for HD2. That’s a pretty good stand-in for constantly evolving content.

        • @[email protected]
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          34 months ago

          The HD2 maps are procedurally generated so that they are not identical each time you play.

          The overall storyline is set, but they craft how it plays out in response to community engagement, which isn’t possible with random generation. We never would have had the mines vs orphans set up in random generation.

          • @[email protected]
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            34 months ago

            Sure, but once the storyline is played out, it could certainly be made available offline, no?

              • @[email protected]
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                34 months ago

                LAN and direct IP connections allow for network multiplayer games to work when official servers are no longer operational.

                • @[email protected]
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                  24 months ago

                  And self-hosted servers are a thing. By “offline,” I mean “not connected to official servers.”

                • @[email protected]
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                  14 months ago

                  I can play offline with tens of thousands of other players in a dynamic real time campaign on a LAN?

                  Neat!

                  • @[email protected]
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                    14 months ago

                    No, you can’t. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it’s all possible for us to do if they let us.

                • @[email protected]
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                  14 months ago

                  Lost Planet has a shared multiplayer experience with thousands of other players offline?

                  I guess the context of how many are sharing the multiplayer experience needs to be explicitly stated.

                  • @[email protected]
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                    14 months ago

                    Gameplay wise it’s very similar, and it’s not like adding fake “players” is unheard of in games, like .//Hack or Goat Simulator.

                    You don’t need to act like it’s leaps and bounds away

      • @[email protected]
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        24 months ago

        Not every game needs to be playable forever.

        Yes it does! To not allow for that is purposely delivering you a worse product than they ought to, not to mention destroying the history of our medium. It would be a damn shame if your favorite movie from 30 years ago didn’t survive long enough for you to see it. That these games are designed to disappear is completely unnecessary. If the game gets repetitive after a while, that just means it’s the same as every other video game. You had your fun, now put it down and play something else. In a world where your game lives on forever, words like “engagement” are meaningless. People will play a game as long as it’s fun. You can play a game multiplayer as long as you have a handful of people who want to play it with you. And if it takes decades for you to boot it up again, that’s fine too, as long as you’re able to run the server yourself.

          • @[email protected]
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            4 months ago

            Summer sports leagues aren’t a computer program that’s capable of being copy and pasted ad infinitum. You can play baseball forever without someone’s permission. You can play chess forever without someone’s permission. Live service games are basically like putting an expiration date on chess.

            • @[email protected]
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              4 months ago

              Sports are able to be replayed indefinitely.

              Summer sports leagues are specificly set up for a limited time engagement based on how the games play out and respond to the player base. It is a perfect comparison to well executed live service games.

              Not all gsmes need single player or long term playability just like not all games need online multiplayer.

              • @[email protected]
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                24 months ago

                No, it’s not. Because the sport doesn’t disappear when the league is over. If you want to run a league for StarCraft: Brood War, you can do that with a Discord server. If you want to run a league for Hyperscape, the game is fucking gone.