I’m not sure if this counts as a “patient gamer” because I played them to death years ago…but I’ve been playing both again recently and they’re just perfect little games with a ton of replayability. They’re not retro (FTL 2012, ITB 2018) but they’re old enough to regularly go on sale which is great!

Highly recommended if you like roguelite strategy games.

If you have any similar games to suggest, please leave a comment. I’m sure there’s tons of great strategy games I’ve missed over the years

  • @[email protected]
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    367 months ago

    If you have enjoyed FTL and are looking for more of the same, check out the multiverse mod package - adds a ton of content including overarcing story elements and unique ship and race unlocks.

    • @[email protected]OP
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      167 months ago

      Whoa, I didn’t even know there WERE mods for this game! I’ll take a look tonight, thanks for the tip!

      I’m assuming mods are PC-only? I have it on Steam but my friend has been replacing it on Switch

      • @[email protected]
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        97 months ago

        Yeah, the mods are pc only. Multiverse feels like it quadruples the size of the game. Not every single element of it is fully fleshed out but there’s some really cool and unique stuff. They add new ships, crew, quests, sectors, weapons, and secrets

  • Kaldo
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    227 months ago

    I adore FTL, can’t believe nobody else tried to do something similar all these years.

    • all-knight-party
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      207 months ago

      Well, there have been many games that have been influenced by the whole point to point event based rogue like map ideas, but most games don’t handle the combat the same way exactly, or have that same extremely punishing balance.

      I’d love to see a full on FTL 2.

    • Carighan Maconar
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      37 months ago

      Well, not 1-to-1, although there were some clones.

      But plenty games took on the idea behind it. The most direct would probably be Crying Suns, which features a type of character-to-station assignment, real time placement element and roguelike generated galaxy traversal. It changes each element, but the pieces are all there.

      Other games take more indirect inspiration. The Bomber/Space/etc Crew games focus on the move-people-around-the-ship part of FTL, clearly. There were a few games where something chases you through generated levels so you cannot linger and explore it all.

  • @[email protected]
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    137 months ago

    I‘m saving Into The Breach - like many excellent 2D pixel games - for when I get my Steam Deck, gonna be later this year hopefully, looking forward to it

    • @[email protected]
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      97 months ago

      That was actually one of the first games I broke out on the Steam Deck, after sleeping on the game for years. It’s perfect for that system and just a great little game.

    • @[email protected]
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      27 months ago

      You’ll be thrilled. I’ve got many many hours logged playing this game on my Deck after buying it on Switch and only playing a few minutes.

  • @ReallyActuallyFrankenstein
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    117 months ago

    Into the Breach is so good and well-made, but depressingly, I’m just not smart enough to get addicted to it.

    By that I mean, it is legitimately challenging. Battles take a bit longer because I need to really think through my moves, and require long-term strategic planning so I can’t just put it down and pick it up with the limited 15-30 minute blocks I can spare for fun. If I was better at making quick, correct decisions or had better long-term memory for a detailed battle plan, I’d enjoy it a lot more. As it is, I just keep looking at it for month after month and thinking, “when I have more time.”

    • @[email protected]OP
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      47 months ago

      I get that, you absolutely do need to be thinking a move or two ahead.

      Back when I first played it, I was beating it on the max difficulty…but when I came back a few weeks ago, I had to knock it down to easy

  • @[email protected]
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    97 months ago

    Into The Breach took me a while to get into but now I also have it on my phone and it’s just so good and replayable. Would also love to have suggestions of similar games.

    • @[email protected]
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      87 months ago

      Turn based tactics games. Advanced Wars, Fire Emblem, Final Fantasy Tactics. All slightly different but def in the same genre.

      • all-knight-party
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        37 months ago

        I feel like these are missing the very exact puzzle feeling that Into the Breach has, where all of the information of what every skill does is there, the range of everything, and you can even see exactly what the enemies are going to do next turn. That ideology in the design is missing from a lot of other games like that and makes it feel very different to play.

    • @[email protected]OP
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      27 months ago

      Me, too. It looks like they’re developing prototypes for several games at the moment (no sequels) but haven’t decided which to focus on.

      I hope their library is like Supergiant Games where every game is unique and interesting

  • @[email protected]
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    67 months ago

    I think FTL might have been my overall favorite game of the 2010’s. Anything with a space setting can immediately get my attention, but I think it also managed to be just the kind of roguelite gameplay I love, too.

    Fights in Tight Spaces and Nitro Kid are the closest I’ve seen to Into the Breach’s puzzly/must-think-ahead style. Both are card-based battlers, though.

    • @[email protected]OP
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      17 months ago

      My friend and I were talking games and each wrote up our (unordered) top 20 games of all time and FTL was on both. I don’t think it’s top 10 for me overall… but it might be for the 2010s! I’ll have to review it

  • Fox
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    57 months ago

    Maybe not so similar but more like Xcom is The last Spell.

    Can highly recommend that and it is weird not many people are covering it.

  • monotremata
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    47 months ago

    It’s not exactly the same, but Slay the Spire scratched some of the same itch for me. It’s got the same meta-structure as FTL, but the fights use a deck-builder format. It’s really well done.

    One Step From Eden seemed like it should be even better for me, since it borrows the positional strategy stuff from the Mega Man Battle Network games, but I couldn’t get into it. Mostly I remember it being just way too fast. I really wanted to like it, but basically didn’t.

    And yeah, as someone else mentioned, Advance Wars is good, too. The thing that Into the Breach did that Advance Wars didn’t, for me, was that Advance Wars basically depended on the AI being a bit crap so that you could overcome an initial disadvantage and work up to victory. Into the Breach gets around that by making the enemy wholly predictable instead, which is arguably more fun. The only other game I know of that worked that way was an Android game called Auro, but I don’t think that’s playable anymore and I believe the dev has abandoned it. It’s a shame, as it was really well made.

    Other than that… you could try learning Go (aka igo, baduk, or weiqi). It’s a board game with very simple rules, but very deep strategy that emerges from those rules. The main disadvantage is that it’s multiplayer only, but there are puzzles, problems, and AIs you can use to turn it into a solo time killer.

    • @[email protected]OP
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      17 months ago

      I’ve heard so much about Slay The Spire but never checked it out for some reason…I will have to now.

      Totally agreed about Advance Wars! That’s the game that got me into strategy but ITB really takes it to a new level of fun

  • Quazatron
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    47 months ago

    I hate strategy games but I love Into The Breach. It’s a perfectly executed game packed into a single screen.

      • Quazatron
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        17 months ago

        You’re right, that’s probably why I love it. I’m a big fan of puzzle games (Portal, Talos Principle, Qube).

      • Quazatron
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        17 months ago

        Is it even winnable? I always get killed before clearing all the islands. Still love it, though.

        • @[email protected]
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          27 months ago

          It definitely is, but yeah you’ll die a lot at first. Once you know your squad’s (and the enemies’) abilities it becomes like chess, where you spend a lot of time thinking about the consequences of a single move.