• DarkGamer@kbin.social
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    1 year ago

    The damage has been done though, I doubt any developers will put their eggs in this basket after they’ve shown themselves willing to destroy all of their customers business models

    • SpaceNoodle@lemmy.world
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      1 year ago

      There are always developers who either don’t care, or are willing to compromise their values for some amount of cash.

      They’re not the kind of developers we want to work with, so maybe that sort of self-selection is useful.

    • Ms. ArmoredThirteen@lemmy.ml
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      1 year ago

      It’s not that simple but yeah if things keep going this way more people will keep moving away. The ones that remain are likely to get hyper focused on to keep the user base in the same way you have to increasingly cater to whales in a game after the community at large leaves

  • djsoren19@yiffit.net
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    1 year ago

    Just feels like they’re trying to cannibalize whatever is left of the company before it inevitably collapses. Godot’s gonna be the new goto engine for small devs in less than a decade, and it’ll all be thanks to this dumbass.

    • Pennomi@lemmy.world
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      1 year ago

      Check out the latest games on itch.io to see the way the trends are shifting. (Spoiler, people are already leaving for Godot.)

  • LostWanderer
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    1 year ago

    Ah, the executive class in need of some strong policing in terms of sign on bonuses and salaries! Nobody should be making that insane amount of cash, especially wantonly participating in unnecessary layoffs like Unity did.

    • blindsight@beehaw.org
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      1 year ago

      I have no problem with Unity paying him that much. My problem is the income tax system allowing him to keep most of it.

      The highest marginal tax rate in the US for individuals peaked at 92% in the early 50s. If we had sane marginal income tax rates at higher income levels, then there would be no problem with executive income. (Granted, we also need to fix taxation on other forms of compensation and capital gains, too.)