• @[email protected]
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      3 hours ago

      Cough… Ahem…

      I dug this out of my history, and cannot recall if this included the mod or not… However, the PS4 emulator software (I got mine directly from the Discovery app repository on linux (flatpak maybe?)) seems pretty much built for this purpose, and made the patch installation process incredibly easy. It was all built into the emulator.

      If the emulator software itself (or the patches it retrieves) were removed, I don’t quite know exactly how to re-host that…

  • @ReallyActuallyFrankenstein
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    2711 hours ago

    What is the DMCA argument here? Does anyone know what was alleged by Sony?

    It would need to be either using copyrighted code or circumventing copy protection. Neither seems likely for a frame rate mod.

    • @[email protected]
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      66 hours ago

      Bloodborne is a PS4 game and the mod used a PC emulator, did it not? That’ll be why right there.

      • @[email protected]
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        104 hours ago

        The mod was designed to play in 60fps on a jailbreaked PS4 Pro in boost mode. It just also works on an emulator

    • @[email protected]
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      3112 hours ago

      Me personally no, but content providers that can be taken offline due to ignoring DMCA kinda have to.

      • @[email protected]
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        2412 hours ago

        share any shit you make on p2p networks. not even the feds have figured out how to take down a torrent consistently.

        • @[email protected]
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          1 hour ago

          That doesn’t fix the problem here though, which is that a specific distribution source took it down.

          If you want to fight Sony, go for it. If you ask for funding for a lawsuit, I’ll probably contribute. If you just redistribute over P2P, that’s cool too.

        • @[email protected]
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          12 hours ago

          One can see which torrents you share. So when they can’t jail you for that - yes, but money makes laws.

    • @[email protected]
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      17 hours ago

      If there’s a chance of getting sued, yeah, but really my time would be better spent on mods or contributions to non proprietary games anyway.

    • @[email protected]
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      311 hours ago

      If a publisher doesn’t want modders improving the value of their product, I don’t feel too inclined to argue with them. There are no shortage of other games from more-amenable-to-modding publishers that could benefit from mods.

  • @[email protected]
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    3914 hours ago

    Sony must be nearing some kind of announcement in time for the 10-year anniversary of Bloodborne’e release

    So they kind of stole the idea from him? It’s a serious copyright issue

    • @[email protected]
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      4314 hours ago

      $10 says they just copy his mod code, refactoring & obfuscate it, then sell it as remastered

    • @[email protected]
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      412 hours ago

      A lot of corps just sit on their IP:s and do stuff just this DMCA, because they like to set an example as not to touch their shit. Don’t get your hopes up for remaster.

      • @[email protected]
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        3 hours ago

        Yeah we know… I think the issue is more about the insane amount of money Sony is leaving on the table here, and for no reason that anyone has ever been able to figure out.

        It’s like the only PS exclusive game that has yet to have a modern remaster. It also has to be the most popular PS exclusive released in the past ~20 years. One amateur modder has shown that it’s very possible, so it’s clearly not about technical hurdles… It just makes no goddamn sense.